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PostPosted: Mon Mar 13, 2017 3:52 am 
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I tried the ordinary Xenon UI instead, and apart from it being too wide, there was no issue with the background.
But the problems remained with Redux? Hmm. I think it might be time for a colourful metaphor.

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PostPosted: Mon Mar 13, 2017 1:19 pm 
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There was certainly some colourful language around last night when I was having trouble with the expansions manager.

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PostPosted: Wed Mar 15, 2017 3:09 am 
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Cody, can I get you to do a test without BGS and Library installed? I just want to see what Xenon Redux does on its own, or whether I've messed up the linkages to Library GUI.

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PostPosted: Wed Mar 15, 2017 10:39 am 
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Xenon Redux on its lonesome works fine! Add Library, and the issue returns.



You wanting this Xenon Redux stuff split-off to the Xenon UI thread?

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PostPosted: Wed Mar 15, 2017 9:39 pm 
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You wanting this Xenon Redux stuff split-off to the Xenon UI thread?
I've put the request in now, so should probably happen soon.

In the meantime, I've just uploaded a new version of Xenon Redux UI. Can you give that a try with Library?

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 5:42 pm 
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No luck, I'm afraid. Tried with my usual commander (and moved it on), and tried with a virgin Jameson too.


XR works fine using the old BGS/CCL combo - but that's no help. Leave it be, amigo!

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 7:08 pm 
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Might be related or not, but I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight. Maybe some minor changes in 1.85 cause those problems?


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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 9:20 pm 
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I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight.
I think this is by design. Market Observer uses a custom HUD to position the column headers, and it only switches to that HUD when docked.

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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Apr 06, 2017 3:31 pm 
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The "view map" function in Random Hits doesn't display anything with Xenon UI (and Resource Pack F).


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 Post subject: Re: Xenon UI OXP
PostPosted: Thu Apr 06, 2017 10:22 pm 
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Ah. I keep forgetting I'm running with a slightly modified version of Random Hits, in which I've gone through and found all the "runScreen" functions that use the "backgroundSpecial" property, and added a "screenID" of "random_hits_map".

I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.

<shameless plug mode on>
Of course, if you add the [EliteWiki] Bulletin Board System and the [EliteWiki] Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>

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 Post subject: Re: Xenon UI OXP
PostPosted: Fri Apr 07, 2017 6:30 am 
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I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.
Thanks!
Quote:
<shameless plug mode on>
Of course, if you add the [EliteWiki] Bulletin Board System and the [EliteWiki] Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>
I'll give your shameless plug a try.


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 Post subject: Re: Xenon UI OXP
PostPosted: Sat Apr 08, 2017 12:51 am 
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OK, a new version of Xenon UI (normal and Redux) has been published, which should fix the issue with Random Hits.

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