Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Jul 28, 2017 12:45 am

All times are UTC




Post new topic  Reply to topic  [ 154 posts ]  Go to page Previous 17 8 9 10 11 Next
Author Message
PostPosted: Mon Mar 13, 2017 3:52 am 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
I tried the ordinary Xenon UI instead, and apart from it being too wide, there was no issue with the background.
But the problems remained with Redux? Hmm. I think it might be time for a colourful metaphor.

_________________
My OXP's


Top
   
PostPosted: Mon Mar 13, 2017 1:19 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
There was certainly some colourful language around last night when I was having trouble with the expansions manager.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Wed Mar 15, 2017 3:09 am 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Cody, can I get you to do a test without BGS and Library installed? I just want to see what Xenon Redux does on its own, or whether I've messed up the linkages to Library GUI.

_________________
My OXP's


Top
   
PostPosted: Wed Mar 15, 2017 10:39 am 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
Xenon Redux on its lonesome works fine! Add Library, and the issue returns.



You wanting this Xenon Redux stuff split-off to the Xenon UI thread?

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Wed Mar 15, 2017 9:39 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
You wanting this Xenon Redux stuff split-off to the Xenon UI thread?
I've put the request in now, so should probably happen soon.

In the meantime, I've just uploaded a new version of Xenon Redux UI. Can you give that a try with Library?

_________________
My OXP's


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 5:42 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
No luck, I'm afraid. Tried with my usual commander (and moved it on), and tried with a virgin Jameson too.


XR works fine using the old BGS/CCL combo - but that's no help. Leave it be, amigo!

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 7:08 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 426
Might be related or not, but I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight. Maybe some minor changes in 1.85 cause those problems?


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Thu Mar 16, 2017 9:20 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight.
I think this is by design. Market Observer uses a custom HUD to position the column headers, and it only switches to that HUD when docked.

_________________
My OXP's


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Thu Apr 06, 2017 3:31 pm 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 145
Location: aboard the "Dies Irae"
The "view map" function in Random Hits doesn't display anything with Xenon UI (and Resource Pack F).


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Thu Apr 06, 2017 10:22 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Ah. I keep forgetting I'm running with a slightly modified version of Random Hits, in which I've gone through and found all the "runScreen" functions that use the "backgroundSpecial" property, and added a "screenID" of "random_hits_map".

I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.

<shameless plug mode on>
Of course, if you add the [EliteWiki] Bulletin Board System and the [EliteWiki] Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>

_________________
My OXP's


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Fri Apr 07, 2017 6:30 am 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 145
Location: aboard the "Dies Irae"
Quote:
I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.
Thanks!
Quote:
<shameless plug mode on>
Of course, if you add the [EliteWiki] Bulletin Board System and the [EliteWiki] Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>
I'll give your shameless plug a try.


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Sat Apr 08, 2017 12:51 am 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
OK, a new version of Xenon UI (normal and Redux) has been published, which should fix the issue with Random Hits.

_________________
My OXP's


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Tue Jul 11, 2017 1:02 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12665
Location: Corke's Drift
Just installed Library 1.2 and it threw these:
Code:
13:17:39.075 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:39.075 [script.javaScript.exception.readOnly]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.
13:17:47.422 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:47.422 [script.javaScript.exception.readOnly]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.
13:17:54.300 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:54.300 [script.javaScript.exception.readOnly]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Tue Jul 11, 2017 1:56 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1587
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Thanks Cody. I'm just working with Svengali to make sure my fix is doing what it's supposed to, so should have an update out shortly.

_________________
My OXP's


Top
   
 Post subject: Re: Xenon UI OXP
PostPosted: Tue Jul 18, 2017 3:08 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sat Oct 20, 2007 2:52 pm
Posts: 2261
Yep. I'll remove the 'lock' in v1.3...


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 154 posts ]  Go to page Previous 17 8 9 10 11 Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited