I really don't think so. As I've said elsewhere anything that makes the basics of the game easier is ultimately un-helpful. All these things do is prevent new players from learning and developing the skills they need - skills which are actually quick and easy to learn by and large. Like you I played for a long time before joining this community and I also didn't start using OXPs for an equally long time. By the time I started dabbling in expansions I had long since mastered all the basics, so things like these would have been no use or interest to me anyway. Like anything worthwhile, Oolite takes a bit of learning at the start, but the learning time would be short for most people (if they give themselves the chance) and the benefits are immeasurable.
The 'fix' as you call it is simple practice!
As a brand new player, with no flight simulator experience at all, of a previous generation, with a buttload of computer and gaming experience, I have to put in my 2 ¢. A game like Oolite has a very steep learning curve, there's 3D movement, trading, combat, repair, and so on, and each of those consist of a million little details. Now, as I've passed the 50 yrs old mark, learning does not come automatic to me anymore, and I don't get all the things you might find so patently obvious: I need all the help I can. I'm currently stuck in the tutorial, trying to get my ship from rolling and pitching wildly out of control, so I apply the controls to conquer that, and see no discernible change to the markers positions after I release the controls, so I hit the Web to find some help on getting my ship under control, return five minutes later, none the wiser to the game, and now the ship is rolling as speedily the other way.
Yes, I want a handy compilation of OXPs for the beginner, so I can more gradually get into the game, and then later remove such AddOns as I don't need or want anymore, or start a vanilla game, _after_ I've managed to get any fun out of the game at all. Please don't insist on keeping things too hard for the likes of me, because of it gets too tough, I'd get disheartened and return to other games I do get more fun out of.
And if anyone can give me any advice on how to get a ship out of wild spinning to a (nearly) complete immobility, I'd be most grateful.