[RELEASE] Hyperspace Hangar OXP

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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Fri Mar 17, 2017 6:25 pm

Ok. I didn't mean the maintainer had to be you. Maybe I should post that somewhere else.
As for the bug, I have work right now, but I should be able to get to it this evening.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Fri Mar 17, 2017 6:38 pm

Could you upload you save and some screenshots?

Nevermind. I found the bugs, and have uploaded a fixed version, 1.14.8, to the OXP manager, as well as here.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Theta Seven » Sat Mar 18, 2017 11:35 am

Thank you! Now it works properly... Up until I switch ships. :? At which point I get back the price of the ship I switched out of...

(Newest version, charging percentage of ship for transferring, lowered down to 0%.)
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Sun Mar 19, 2017 6:12 am

Theta Seven wrote:
Sat Mar 18, 2017 11:35 am
Thank you! Now it works properly...
:)
Theta Seven wrote:
Sat Mar 18, 2017 11:35 am
Up until I switch ships. :? At which point I get back the price of the ship I switched out of...

(Newest version, charging percentage of ship for transferring, lowered down to 0%.)
:(

...Sorry about that. I'm a bit out of practice. I'll get working on a fix.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Tue Mar 21, 2017 5:38 am

Alright, so I fixed the bug, and also solved a longstanding mystery about this oxp. Basically, a function was getting called twice due to ship storage helper triggering an event.
You can get version 1.14.9 here or using the expansion manager.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by phkb » Sat Apr 29, 2017 6:35 am

Ramen has very kindly allowed me to take over as maintainer of this OXP. Version 1.14.10 is now available in the manager. Credit reset bug should be fixed in this version.

Also, I discovered an issue with cargo and passengers. In previous versions, You could store your ship and all it's cargo and passengers, and recall it with all those things still in place. I'm not sure how the passengers took it. In any case the problem lies in that fact that, when you purchase a new ship, Oolite will sell any cargo you have on board and include the credits as part of the sale. So you we getting paid for cargo you didn't actually sell, as you could recall your ship and, bingo! all your cargo magically returns.

My solution to the problem was simple: cargo won't be stored with ships any more, and neither will passengers. They will be removed before the ship is stored.

My thanks to Ramen for building this OXP in the first place.

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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Sat Apr 29, 2017 6:51 am

Just posting to tell you that what phkb says is correct, not that we don't all trust him anyway. ;)
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Re: [RELEASE] Hyperspace Hangar OXP

Post by BlackWolf » Fri Oct 19, 2018 4:45 am

I have been noticing some rather odd occurrences in using the Hyperspace Hanger.
First, when purchasing a new ship and storing the old, I end up making money. Don't know how, but I do. Racked up 4 mill just in the hanger...
Secondly, I seem to end up with and extra ship every now and then. Bought and Asp II sg, put it in hanger swapping out to cruzer to load up escort deck and looky there I have two Asp II's although one looks like the one I bought but before the respray to sg. So I take that one out, respray it to match the first and put it back, now I have another. Sold the third one.
So somewhere it is duplicating ships. No a big issue just ends up as free creds for me, but might not appeal to others the same way.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by phkb » Fri Oct 19, 2018 7:29 am

I’ll have a look, thanks. Could you pm me a copy of your save game? Thank might help a bit.

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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen » Fri Oct 19, 2018 5:38 pm

This has been a problem in the past. IIRC it had something to do with the way the OXP confirms ship storage. Could be different this time though.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by BlackWolf » Fri Oct 19, 2018 8:34 pm

phkb wrote:
Fri Oct 19, 2018 7:29 am
I’ll have a look, thanks. Could you pm me a copy of your save game? Thank might help a bit.
Email with saved game file sent.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by phkb » Sun Oct 21, 2018 5:42 am

OK, new version of of Hyperspace Hangar is now available. There was a fairly significant bug where the trade in value of your ship was not being deducted when a ship was stored, resulting in $$$ for everyone. Fixed a couple of other problems as well. You'll need the latest version of Ship Storage Helper for this update.

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