[Release] Coluber HUD No. 1

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Mazur
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Re: [Release] Coluber HUD No. 1

Post by Mazur »

Norby wrote:In version 1.2:
* Joystick sensitivity indicator enabled
* Alert sensitive scanner color
* Another degree fix by Mazur
* Allow big gui (longer equipment list in F5) disabled during flight
Oopsie. Since I figured the cb68h001_scale_weapontemp1.png was a copy of cb68h001_scale_weapontemp.png, made for testing purposes, I deleted it, but it seems the code is actually referring to it:

Previous.log:02:44:57.337 [files.notFound]: ***** ERROR: HeadUpDisplay couldn't get an image texture name for cb68h001_scale_weapontemp1.png
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Re: [Release] Coluber HUD No. 1

Post by Norby »

Fixed in v1.2.1, thanks.

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Re: [Release] Coluber HUD No. 1

Post by ffutures »

Thanks - nice to see the sensitivity indicator back, and that's a much better place for it.


later - one thing I forgot to mention - I can't seem to get nonlinear zooming to work with any HUD in 1.82, I've got it set to yes in hud.plist, is there anything else I need to change? Or is there something I should be doing, e.g. with HUD selector, that I've forgotten?

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Re: [Release] Coluber HUD No. 1

Post by Mazur »

ffutures wrote:Thanks - nice to see the sensitivity indicator back, and that's a much better place for it.


later - one thing I forgot to mention - I can't seem to get nonlinear zooming to work with any HUD in 1.82, I've got it set to yes in hud.plist, is there anything else I need to change? Or is there something I should be doing, e.g. with HUD selector, that I've forgotten?
What I had to do was select the HUD Selector with SHIFT-N and press 'b' (I think) to cycle through the 4 options.
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Re: [Release] Coluber HUD No. 1

Post by ffutures »

That's it, I knew there was a key but I couldn't remember which one.

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Re: [Release] Coluber HUD No. 1

Post by ffutures »

OK, that worked - many thanks!

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Re: [Release] Coluber HUD No. 1

Post by Norby »

In v1.2.2 I applied a fix in dock, thanks to phkb.

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Re: [Release] Coluber HUD No. 1

Post by CWolf »

Cannot download this in game, just sticks here:

Image

Cannot see ANYTHING in the Log relating to this.

Ideas?
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Re: [Release] Coluber HUD No. 1

Post by Cody »

Works okay here (v1.2.2, I think), though there seems to be two versions (with the same name), one of which is unavailable.
If you can't get it, you could download the .oxz direct from the Wiki and drop it into your AddOns folder.

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Re: [Release] Coluber HUD No. 1

Post by CWolf »

Cody wrote:Works okay here (v1.2.2, I think), though there seems to be two versions (with the same name), one of which is unavailable.
If you can't get it, you could download the .oxz direct from the Wiki and drop it into your AddOns folder.
Sorted via download and manually adding to folder - thanks!
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Re: [Release] Coluber HUD No. 1

Post by Norby »

Cody wrote:Works okay here (v1.2.2, I think), though there seems to be two versions (with the same name)
I think CWolf tried to download within the wiki's daily backup (2h30-about 3h30 am CET) then tried again by hand just after the downtime.

The older version is removable imho from the manager by an admin due to the original author is missing and the wiki still contain links to old versions.
Last edited by Norby on Sat Dec 26, 2015 12:21 pm, edited 1 time in total.

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Re: [Release] Coluber HUD No. 1

Post by CWolf »

Ah, right - yes. That explains a lot!
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Re: [Release] Coluber HUD No. 1

Post by Nexus-Hex »

Can this HUD be tweaked to have the dials (from Detectors OXP) ExtraLargeHUD has?

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Re: [Release] Coluber HUD No. 1

Post by Norby »

Yes, copy all lines start with

Code: Select all

{ equipment_required="EQ_DT
in the legends section of hud plist. There are two images also, detectors_red.png and detectors_yellow.png, nothing to do until [wiki]HUDSelector[/wiki] is installed but for an independent package must place these into the Images folder.

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