10 April 2018 - Version 0.2.1
https://drive.google.com/open?id=1jHOSy ... U1MrcRurNk
Energy Rebalance (Ship Configuration Compatible)
aka Energy Rebalance SCC (modification made by phkb)
08 May 2018 - Version 0.1
https://drive.google.com/open?id=1F6i15 ... p94pQzgN5L
This OXP rebalances energy between shields and energy banks. If forward/aft shield level dropped below 25% of max capacity under fire, energy from banks is transferred directly onto shield in question, preventing damage of equipment and cargo, until energy banks are drained under 64 units.
Well, Energy Rebalance looks as extremely simplified and fully automated "light" version of Shield Cycler
(author Lone_Wolf), but it is not equipment upgrade. It is redefined game mechanics.
OXP requires Breakable Shield Generators
& Breakable Energy Unit
(author Capt Murphy).
Energy Rebalance SCC
OXP requires Ship Configuration
OXP is incompatible with Shield Equaliser+Capacitors
(author CommonSense OTB) and with Shield Cycler / Shield Cycler Next
It is also incompatible with Ship Configuration
(author phkb). Use Energy Rebalance SCC
in this case.
You must select Energy Rebalance
OR Energy Rebalance SCC
to install, not both versions!
Shield Cycler / Shield Cycler Next
(author Lone_Wolf) - clear formulation of problem with energy damage and working way for fixing it.
(author Thargoid) - some code tricks (not included onto final code, but very helpful in testing of some ideas).
phkb - editing Energy Rebalance
to adopt for Ship Configuration