Explosion clouds

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ZygoUgo
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Explosion clouds

Post by ZygoUgo » Sat Jun 21, 2014 7:37 am

Halloo all, I have been tinkering with the explosion effect textures and cannot see where oolite-particle-cloud.png appears, does anyone know so I can test how it looks? Thankyou! :)

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cim
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Re: Explosion clouds

Post by cim » Sat Jun 21, 2014 7:51 am

At the moment it isn't - only oolite-particle-cloud2.png is used. The plan at some point is to use both textures (and maybe allow more than 2) but I didn't get around to implementing that for 1.80.

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ZygoUgo
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Re: Explosion clouds

Post by ZygoUgo » Sat Jun 21, 2014 8:23 am

Thank you Cim, multiple random ones sounds very cool, will it be possible to have them sometimes affected by colour for ship explosions, if the game can distinguish between asteroids and powered vessels? That way we could fit in the occasional burst of gas and quirrium flame, and clouds of dust for the asteroids? Don't know how you colour them as is but the odd green or quirrium blue & pink cloud would be very cool. I would gladly come up with as many shape variants as I can imagine to look good.
At the moment I have added a bit more flash and splash to the basic cloud, ill put it up as an oxp WIP for now. Thanks again for your reply, saved me some serious searching about there :)

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cim
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Re: Explosion clouds

Post by cim » Sat Jun 21, 2014 8:38 am

Colouring: at the moment each cloud is made up of several (more are used in "extra detail" graphics mode) overlapped and offset explosion textures, each of which is coloured so that R > G > B, which gives an initial mix of whites, yellows and oranges. As the explosion effect continues and expands, each cloud first has its blue channel dropped out, then the green, then the red, so it fades white->yellow->orange->red->black.

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ZygoUgo
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Re: Explosion clouds

Post by ZygoUgo » Sat Jun 21, 2014 9:06 am

Cool, clever stuff :) There is variation in the use of the texture I have produced where they are overlapped, noticed that, but I'm definately up for more variation. The only thing I would say at the moment is that the explosion seems a little too quick, apart from that they're pretty damn good.
So to get a quirrium coloured flash would be to fade B>R>G, and a gas blast G>B>R, in theory, is that in anyway scriptable?

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Re: Explosion clouds

Post by cim » Sat Jun 21, 2014 11:19 am

ZygoUgo wrote:So to get a quirrium coloured flash would be to fade B>R>G, and a gas blast G>B>R, in theory, is that in anyway scriptable?
Not yet. It should be possible to add that sort of customisation in future, though.

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Re: Explosion clouds

Post by ZygoUgo » Sat Jun 21, 2014 12:56 pm

I could have fun with that :D
Here's the current I'll post up for now for those that want it..
http://www.mediafire.com/download/ddr5t ... on.oxp.zip

EDIT:
Image
Image

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Re: Explosion clouds

Post by aegidian » Sun Jun 22, 2014 8:28 am

I should say, I am so proud of the work being done on Oolite ATM. I recall fondly getting the early explosions right, these are better and more beautiful by far.
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ZygoUgo
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Re: Explosion clouds

Post by ZygoUgo » Sun Jun 22, 2014 10:29 pm

I am honoured your grace 8)

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Re: Explosion clouds

Post by Zireael » Sat Jun 28, 2014 7:00 am

Grabbed it and waiting impatiently for the change suggested to be made :D

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