Oolite Bulletins

For information and discussion about Oolite.
It is currently Tue Jul 17, 2018 7:49 am

All times are UTC




Post new topic  Reply to topic  [ 103 posts ]  Go to page Previous 13 4 5 6 7 Next
Author Message
PostPosted: Sun Aug 31, 2014 2:28 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
Bump! Any chance for a scanner info MFD instead of repeated console messages?


Top
   
PostPosted: Mon Sep 15, 2014 9:58 am 
Offline
Dangerous
Dangerous

Joined: Wed Nov 14, 2012 11:57 am
Posts: 84
To me this oxp is 'too big gun', despite the fact it is not a gun.


Top
   
PostPosted: Mon Sep 15, 2014 11:35 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 484
I find that the purple blobs are quiet useful in helping me stay out the way of the authorities when trading illegal goods.

_________________
Flying Python Class Cruiser, Chapter & Verse IV


Top
   
PostPosted: Fri Sep 19, 2014 2:28 pm 
Offline
Deadly
Deadly

Joined: Sun Feb 24, 2013 11:52 am
Posts: 199
Once you turn it on, how do you turn it off?


Top
   
PostPosted: Fri Sep 19, 2014 4:07 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2492
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
Once you turn it on, how do you turn it off?
There is a two-dimensional settings menu described in the wiki. After you primed Telescope (Shift+N) press mode (b) until show the part what you want to turn off, then activate (n) until see "off".

_________________
OXPs by Norby


Top
   
PostPosted: Sat Oct 11, 2014 3:26 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2492
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Telescope v1.9 is available with some requested features:

-Show the list of the nearest 10 targets in his MFD.
-The newest detected target is displayed in the [wiki]CombatMFD[/wiki] if installed.
-A small fix if Visual target:off and size is changed, thanks to Anthony.

Image

_________________
OXPs by Norby


Top
   
PostPosted: Sat Oct 11, 2014 4:27 pm 
Offline
Deadly
Deadly

Joined: Sun Feb 24, 2013 11:52 am
Posts: 199
Some feedback after using telescope for a while.

1) I like it!
2) With weapons enabled I do NOT EVER want the target changing without me first hitting "u" or "r". Yes, I *know* there's a missile coming my way, but I need my ship target, damnit! There's the "T" key to indicate that I want the missile as target. Yes I know that's that station over there but I'm *fighting* now and do not want the target to *ever* change automatically. Please!

Even with weapons are disabled I like sometimes to clear the target, I prefer to fly in to the station without the buoy target selected (less visual clutter) Sometimes the only way I can seem to clear the target is to turn at least 90 degrees away form any targetteable option and hit "u". I'd like to be able to clear the target more easily than this.

3) if there was a "target step hostile/outlaw" option I'd probably switch to using telescope without Target System Upgrade.

4) if there was a "target nearest hostile/outlaw" I'd be ecstatic.


Top
   
PostPosted: Sat Oct 11, 2014 10:50 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2492
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
I like it!
Thanks, I am glad to hear. Without this I can guess only that the 860 downloads in the last 3 months mean something good in overall, so I am thankful for any feedbacks. :)
Quote:
I'm *fighting* now and do not want the target to *ever* change automatically.
This is not intentional nor easy to reproduce so I will ask for more help in PM.
Quote:
Even with weapons are disabled I like sometimes to clear the target, I prefer to fly in to the station without the buoy target selected (less visual clutter) Sometimes the only way I can seem to clear the target is to turn at least 90 degrees away form any targetteable option and hit "u". I'd like to be able to clear the target more easily than this.
The "u" key is always cleared the target at me, but there is an other solution: press the "r" key three times rapidly. The first will lock the most centered target, the second start steer to the target and the third should clear the target.
Quote:
if there was a "target nearest hostile/outlaw" I'd be ecstatic.
The "Nearest target" option (prime Telescope then activate with "n") should lock the nearest hostile target in Red Alert. In the next version I can make a new command to always lock the nearest "red" target and another to step to the next.

_________________
OXPs by Norby


Top
   
PostPosted: Sun Oct 12, 2014 9:08 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
I love the new MFD, no more frantically pausing the game to note down the names and readings as they appear in console messages to use them in the story later.


Top
   
PostPosted: Wed Oct 15, 2014 7:09 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Feb 21, 2007 11:52 pm
Posts: 3032
Location: On a famous planet
Thank you for the update. Will install today.

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


Top
   
PostPosted: Fri Oct 17, 2014 7:32 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2527
Location: Finland
This excellent oxp has become so full of features that I've started to turn some of them off. It's easy enough to do from the script by setting the variables, but I think it would be nicer (and more immersive) if there was an interface screen (f4) that would let me do that in-game. IMHO it's such a complex and feature rich system that it would have some sort of control panel interface.


Top
   
PostPosted: Tue Oct 28, 2014 3:34 am 
Offline
Above Average
Above Average

Joined: Fri Sep 12, 2014 12:26 am
Posts: 17
Location: Baja Sur,Mexico
First,I must say that the OXZ is great. Very helpful! One slight problem for me. The mass lock borders only show up as almost the same colour as the space I am flying through. I cannot seem to find how to change their colours as in your screenshots. Thanks, Norby.


Top
   
PostPosted: Tue Oct 28, 2014 12:02 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2492
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
I guess the core game changed since the screenshots which caused very dark borders, at least on some videocards.
Please try v1.11 where I added emission maps to offset the brightness.

The skipped v1.10 should fix a target changing problem reported by Bogatyr. He is not answered to my PM yet, but the fix seems to be good so stay in v1.11.

Thanks for the other suggestions also, I added these into my list.

_________________
OXPs by Norby


Top
   
PostPosted: Tue Oct 28, 2014 10:03 pm 
Offline
Above Average
Above Average

Joined: Fri Sep 12, 2014 12:26 am
Posts: 17
Location: Baja Sur,Mexico
Got the new one,Norby. Its my video chipset. Intel 945 Mobile. But, even if it cannot do the colours,the lines are more visible now. I can use them better. One other thing. Without the stuff which requires weapons to be offline for use, there is no way that I have found to put the laser offline. So your OXZ has saved me from becoming a fugitive from one inadvertent left click of the mouse while docking. A godsend for mousers. Thanks.


Top
   
PostPosted: Thu Apr 02, 2015 6:19 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Mar 28, 2015 11:14 pm
Posts: 355
A few comments/questions:

First off, I love the /idea/ of this oxp, being able to read off the ships in a cluster around you without having to continually spin your ship, lock on, spin, lock on, rinse, repeat. It's good to have a 'scanner' display of the ships near you on an easy-to-read MFD.

But I question the utility of adding moons, suns, buoys, and planets to the long-range tracking. Is there some way to turn off scanning of large system objects? The extra blips on the radar from something halfway across the system that's not going to be moving is very distracting. In short is it possible to modify this oxp so that it /only/ picks up and displays ships and nothing else?

Also, I'm not sure this oxp is entirely compatible with the Chupacabra HUD that I'm using-- the central compass display no longer 'shifts' when in green status the way it's supposed to. (For those who haven't used this HUD, the compass moves from a small side-display to a central feature of the crosshairs when the ship is in green status, and I find that very helpful for me.) Is anyone else using this particular HUD who's having the same problem?

_________________
Reports of my death have been greatly underestimated.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 103 posts ]  Go to page Previous 13 4 5 6 7 Next

All times are UTC


Who is online

Users browsing this forum: Baidu [Spider], Google [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited