BuggyBY, I suspect you've misread this:-
During the countdown to a jump, change views to the status (F5) screen, otherwise the jump will proceed normally, with no pause. Once the jump begins, Oolite will pause to allow you to save your game - you should see the current system name on the status screen change from e.g. "Lave" to "Leaving Lave for Zaonce".
- and you're pressing F5 first, then H, expecting the pause to happen when the countdown begins? If so, then no.
Press H to start the countdown, then press F5 before the countdown reaches 1 second
. All the logs you posted show that the countdown ended and failed the very first test: either you were not on the status (F5) screen, or you were at red alert
(something was shooting at you).
You cannot use Save and Jump during a red alert, e.g. during combat, as that would be a cheat that enabled players to save a commander that was in imminent danger of being destroyed. This is analogous to the way Oolite won't allow you to use docking computers during a red alert.
This is what you should be finding in your Latest.log:-
14:58:16.533 [Save and Jump]: Checking for save before jump...
14:58:16.533 [Save and Jump]: Status screen shown, saving requested.
14:58:16.533 [Save and Jump]: Checking for sufficient fuel...
14:58:16.535 [Save and Jump]: Passed check for sufficient fuel.
14:58:16.535 [Save and Jump]: Checking for nearby masses...
14:58:16.536 [Save and Jump]: Passed check for nearby masses.