[RELEASE] Cobra MkVI ~ King Cobra

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Gimi
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Gimi » Thu Jan 12, 2012 9:27 pm

SandJ wrote:
Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
I thought that was the CD tray and speaker jacks. :oops:
:lol: :lol:
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).

User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2161
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Wildeblood » Fri Jan 13, 2012 2:07 am

Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
Aye, the flat, wide plume turns into two smaller vertical plumes when you go slowly. 'Tis "way cool". And yes, it is proportioned suspiciously like a CD slot.

User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2043
Joined: Tue Jan 02, 2007 12:38 pm

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Killer Wolf » Fri Jan 13, 2012 9:46 am

SandJ wrote:
Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
I thought that was the CD tray and speaker jacks. :oops:
?!

yeah, this is how they should look
Image

eidt, cheers Pluisje :-)

User avatar
ulaidian
Competent
Competent
Posts: 34
Joined: Tue Jan 03, 2012 6:04 pm
Location: Belfast, Northern Ireland

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ulaidian » Sun Jan 15, 2012 1:12 am

How can I keep on using a different HUD to the built in one? I love the ship, bu tthe HUD is a bit.. overwhelming for my tastes.

User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2043
Joined: Tue Jan 02, 2007 12:38 pm

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Killer Wolf » Sun Jan 15, 2012 8:27 am

in SHIPDATA, remove the line

Code: Select all

script = "kw-kchud.js";
then get rid of the Images and Scripts folders.

User avatar
ulaidian
Competent
Competent
Posts: 34
Joined: Tue Jan 03, 2012 6:04 pm
Location: Belfast, Northern Ireland

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ulaidian » Sun Jan 15, 2012 11:54 am

Good man, cheers for that.

Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 487
Joined: Sat Dec 31, 2011 2:58 pm

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Duggan » Wed Jan 18, 2012 9:48 am

Added to my show room list, Great OXP, Thankyou :)
Flying Python Class Cruiser, Chapter & Verse IV

User avatar
ioannis
Dangerous
Dangerous
Posts: 72
Joined: Mon Apr 16, 2012 6:11 pm

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ioannis » Sat May 19, 2012 10:42 pm

Looks nice, I might be tempted out of my Python Class Cruiser after all. :)
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.

Rustem
Deadly
Deadly
Posts: 170
Joined: Mon May 25, 2015 5:23 pm
Location: Russia

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Rustem » Mon Jan 28, 2019 9:09 am

Hi, I uploaded to the expansion manager this ship.

Version History
===============

28.01.2019 - Version 1.2.1 --tweaks by rustem--
- Added a materials.
- Fixes a roles.

11.12.2018 - Version 1.2.0 --tweaks by rustem--
- Adds a manifest.plist file.
- Tweaks to shipdata.plist files: edits roles for last oolite version, text formatting.
- Corrected a vars for: ASM-12B Jida Missile, escape-capsule.
- Tweaks to equipment.plist, adds the condition script for KingCobra HUD equipment.
- Tweaks to shipyard.plist file: edits a chance, techlevel.
- Fixes shaders vars to last correctly version.
- Other a small text formatting fixes.

UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1104
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by UK_Eliter » Fri Feb 01, 2019 2:24 am

I realise, now, that 'King Cobra' was a Oolite ship waiting to happen - because that snake exists (right? the 'King Cobra'?) and there have been various 'marks of Cobra', and the SuperCobra . .

But, oh no, the web page 'http://www.purgatori.net/kingcobra.htm' errors out!

Post Reply