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PostPosted: Tue Aug 29, 2017 8:19 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1750
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Thanks, Norby. Hopefully I've squashed all the bugs now!

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PostPosted: Thu Oct 12, 2017 12:52 pm 
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---- E L I T E ----
---- E L I T E ----
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Joined: Mon May 20, 2013 9:53 pm
Posts: 2408
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
In v1.10 phkb fixed a small bug that was preventing 2 satellite types from having their beacons hidden on secondary planets.

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