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 Post subject: Griff Boa Model
PostPosted: Mon Jun 06, 2016 12:17 am 
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Joined: Wed Feb 23, 2011 10:08 pm
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Location: Aboard the Scarlet Tambourine, rapping to a just tune..
Anyone seen this while viewing ships for sale? Looks like a problem with the mesh.
Image

The model is from the core set bundled with Dev Oolite 1.83. I will import into Wings3D to see what I can.

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 Post subject: Re: Griff Boa Model
PostPosted: Mon Jun 06, 2016 12:39 am 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
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I'm confused (not so unusual, that) - decals on the core ships? <scratches head>

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 Post subject: Re: Griff Boa Model
PostPosted: Mon Jun 06, 2016 1:00 am 
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Location: Aboard the Scarlet Tambourine, rapping to a just tune..
Aye, the models come bundled with Oolite and are referenced with
Code:
like_ship
. Griff's Ship Set shipdata.plist supplies the materials and shaders. The decals, however, are my personal touch.

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 Post subject: Re: Griff Boa Model
PostPosted: Mon Jun 06, 2016 1:15 am 
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Sharp Shooter Spam Assassin
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Okay, I see... you had me wondering! The core ships would certainly benefit from having decals.

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 Post subject: Re: Griff Boa Model
PostPosted: Wed Jun 15, 2016 8:45 pm 
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I've made liveries for the Boa, so I had a very close look at it, and especially the textures, and I didn't notice something like this. But the texture has a strange bug: One part of the left side of the ship is mirrored - coincidentally the same part where the logo is in your picture. Strangely this doesn't affect the visual appearance - apart from the almost invisible issue that the illumination map isn't mirrored, so one or two lighted "windows" are in the wrong place. Strangely I don't see any light in your picture!

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 Post subject: Re: Griff Boa Model
PostPosted: Thu Jun 16, 2016 11:55 am 
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Joined: Wed Feb 23, 2011 10:08 pm
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Location: Aboard the Scarlet Tambourine, rapping to a just tune..
Quote:
Strangely I don't see any light in your picture!
As I indicated, that image is from the shipyard screen. All Griff's ships viewed in the shipyard have their lights turned off. It's in the shader code.

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 Post subject: Re: Griff Boa Model
PostPosted: Thu Jun 16, 2016 3:45 pm 
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Ok, but then what I said is possibly irrelevant, because I was talking of the standard Boa that comes with version 1.82 or 1.83.

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 Post subject: Re: Griff Boa Model
PostPosted: Sat Jun 18, 2016 2:18 pm 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
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The fixed Boa model is now in trunk. Thanks CaptSolo.


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