Assassins don't attack near to *any* station

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Anonymissimus
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Assassins don't attack near to *any* station

Post by Anonymissimus » Tue Jan 05, 2016 9:55 pm

This may not be a bug, but I've noticed that assassins do not freely attack when the player is in the vicinity of some station. I've noticed it for mining outposts (from Rescue Stations OXP), Seedy Space Bars (from Random Hits) and now A Pirate Code (Pirate Cove OXP). Not sure for the bar, but for the other two, a clean ship attacking another clean ship doesn't get a bounty. Police is also nowhere.
For the main station aegis it's of course the desired behavior.
I know that they are assassins because of their flight behavior.
warning sound if a missile is inbound: Missile warning

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Cody
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Re: Assassins don't attack near to *any* station

Post by Cody » Tue Jan 05, 2016 10:09 pm

Anonymissimus wrote:For the main station aegis it's of course the desired behavior.
Are you saying they don't attack in the main station aegis? I have no extra OXP stations, so I know zilch about them.

Anonymissimus
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Re: Assassins don't attack near to *any* station

Post by Anonymissimus » Tue Jan 05, 2016 10:12 pm

Cody wrote:
Anonymissimus wrote:For the main station aegis it's of course the desired behavior.
Are you saying they don't attack in the main station aegis? I have no OXP stations, so I know zilch about them.
Yes, and this is of course correct, as I said. But they also show this behaviour for the OXP stations mentioned, and I wouldn't be surprised if also for the core rock hermit (but I didn't yet encounter them there).
warning sound if a missile is inbound: Missile warning

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Re: Assassins don't attack near to *any* station

Post by Cody » Tue Jan 05, 2016 10:18 pm

I've certainly been attacked in the aegis. Not by aegis-botherers though (unless they're led beyond the aegis, engaged, then led back - even then, it's not certain).

I should add that I always run trunk - whether it differs from 1.82, I know not.

Anonymissimus
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Re: Assassins don't attack near to *any* station

Post by Anonymissimus » Tue Jan 05, 2016 11:36 pm

Cody wrote:Not by aegis-botherers though (unless they're led beyond the aegis, engaged, then led back - even then, it's not certain).
You can encourage them to start their attack by hitting them once as soon as the station and police is out of scanner range. Leaving the aegis isn't needed. 8)

Assassins seem to treat all stations in the same way as main stations, that's the bug/illogical behaviour.

EDIT
Yes, now I've seen the same for a normal hermit as well. Assassin identified by the comms messages.
warning sound if a missile is inbound: Missile warning

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