Parcel Delivery Problem

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

gizmo
Deadly
Deadly
Posts: 146
Joined: Mon Nov 22, 2010 2:40 pm
Location: aboard the "Kiss of Time"

Re: Parcel Delivery Problem

Post by gizmo » Sat Feb 21, 2015 4:55 am

After removing HUD Vanisher everything works as it should.

Maybe it's only a problem when combined with BGS and the HUD (a slightly modified SmartHUD - only colors, positions and sizes changed).

User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2161
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: Parcel Delivery Problem

Post by Wildeblood » Sat Feb 21, 2015 7:58 am

I remember this problem when I first made HUD Vanisher. It was supposedly solved back then.

http://aegidian.org/bb/viewtopic.php?f= ... er#p188145

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Parcel Delivery Problem

Post by Diziet Sma » Sat Feb 21, 2015 3:14 pm

gizmo wrote:After removing HUD Vanisher everything works as it should.
Oddly enough, when I read the descriptions of the problem, HUD Vanisher came to mind.. though, like Wildeblood, I thought that bug had been fixed.

(and, at the time, I couldn't remember the OXPs name.. :oops: )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

Post Reply