CTD when scooping processed splinters

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gizmo
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CTD when scooping processed splinters

Post by gizmo » Sun Feb 01, 2015 4:31 pm

When scooping processed splinters OOlite crashes with nothing in the logs.

I've tried it with the nightly builds 211d9ba and ee85ab2 (Windows 64bit).

How to repeat:
- shoot an asteroid / boulder to produce a splinter (or spawn one using the debug console)
- process the splinter using the Ore Processor (I only tried the latest version)
- dump the processed splinter
- scoop the dumped splinter



No, I usually don't dump cargo to scoop it again.

another_commander
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Re: CTD when scooping processed splinters

Post by another_commander » Sun Feb 01, 2015 6:16 pm

Confirmed. Tracked on github as Issue #124.

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cim
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Re: CTD when scooping processed splinters

Post by cim » Sun Feb 01, 2015 9:48 pm

Thanks for the report. Should be fixed in tonight's build.

gizmo
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Re: CTD when scooping processed splinters

Post by gizmo » Tue Feb 03, 2015 12:16 pm

Thanks for fixing it

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