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PostPosted: Thu Oct 05, 2017 9:31 pm 
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oolite might need more ram and gc overhead memroy since it still crashing i now have a very powerfuel computer that can take full advancge of oolites potenal i have installed alot a oxz and have the max detail set and it runs at 50-60 fps but almost every time the garabige collector runs the game crashs and i got LIKE 8GBs of ram and the game don't even use like 5% of it oolite needs a ram and gc overhead incrase to run properly on mid to high end hardware that even a small smart phone has at least 3-4 GBs of ram these days


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PostPosted: Thu Oct 05, 2017 9:34 pm 
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Right, can you please post a log after one of those crashes?


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PostPosted: Thu Oct 05, 2017 10:20 pm 
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the log dosen't record when the game GC run out of ram to use the log don't work


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PostPosted: Thu Oct 05, 2017 10:20 pm 
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the log just gets cut off becuse the computer just kills the game to fast becuse 500 MBs don't work if my computer HDD and ram just smashes the games poor code to death trying not crush it like an ant made out of dust


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 Post subject: Re: OXP Performance tips
PostPosted: Thu Oct 05, 2017 10:25 pm 
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well most use muticore possing as a requrment and anthing lower and 64 bit java is now requred to avoid crashes in real times games for even the smallst of games to even run on most computers bulit past 2012


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 Post subject: Re: OXP Performance tips
PostPosted: Thu Oct 05, 2017 10:29 pm 
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i have 8 GB's of ram and your games overhead is 500 MBs and my computer has like 4 cores and my computer tends to cause crashs if the cores are not being used or when a app has less then 1-2 GBs or ram being used for a game with a gpu its even worse if it's all the above that if a even try to load two save games in a row my kernal would just kill the game becuse the 500 MB overhead just gets smashed by just loading to game save files in one sesion


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 Post subject: Re: OXP Performance tips
PostPosted: Thu Oct 05, 2017 10:34 pm 
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so technaly my computer is techany like the hulk trying to pick a lock two times but the pick just brake when the secound file qury happens to cause the game engine inmplode


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 Post subject: Re: OXP Performance tips
PostPosted: Thu Oct 05, 2017 10:37 pm 
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plus i can't log the crash becuse the game GC overhead just impodes to fast becuse the kenral and shear POWER of my computer killed the engine before the log even gets any data from the game it crashes that fast


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PostPosted: Thu Oct 05, 2017 10:51 pm 
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so if i dont want the game to crash i would have to use my 2008 mac book pro for it and i don't want to go back to that cunker so oolite super small code dosn't get GC buy my computers bulit in GC in the kernal overdoing it


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PostPosted: Thu Oct 05, 2017 11:50 pm 
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well the 1.85 uses more ram automaticly if it runs out out GC so the crash won't happen in 1.85 thank goodness i just tested that


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