Trunk nightly

For test results, bug reports, announcements of new builds etc.

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cim
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Re: Trunk nightly

Post by cim »

It should be safe to do that, so I don't know what happened.

Maybe they were trying to convince you to go somewhere else - you know how much they try to avoid visitors there.

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Re: Trunk nightly

Post by Cody »

cim wrote:Maybe they were trying to convince you to go somewhere else - you know how much they try to avoid visitors there.
<grins> Indeed... very shy folk, are the Veedians. However, they do seem to offer very lucrative parcel contracts.

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Re: Trunk nightly 1.81.0.6016-140821-e4e6466

Post by Cody »

If I pause during ECM usage, the judder on the scanner continues. If I then go to F2 and reload a commander, on launching the judder is still going crazy.

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Re: Trunk nightly 1.81.0.6016-140821-e4e6466

Post by another_commander »

Cody wrote:If I pause during ECM usage, the judder on the scanner continues. If I then go to F2 and reload a commander, on launching the judder is still going crazy.
Thanks for spotting that. Fixed in commit 02bde6c and should be OK in tomorrow's nightly.

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Re: Trunk nightly 1.81.0.6020-140823-50c8ad8

Post by Cody »

Cody wrote:Launching from a planet-facing rock hermit in the Veed system, the planet (Povray) was unlit for 2-3 seconds before its texture appeared.
<scatches head> I went back to check this again, but the rock hermit was no longer facing directly at the planet - does their orientation drift?

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Re: Trunk nightly

Post by cim »

The hermit orientation isn't currently preserved across save-load.

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Re: Trunk nightly 1.81.0.6101-140914-abadef0

Post by Cody »

Good fun playing with the new commodities listings. It throws a whole bunch of [oxp-standards.deprecated] and [oxp-standards.error] warnings.
Pretty much all my OXPs fall foul of them - simply warnings though, yes?

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Re: Trunk nightly 1.81.0.6101-140914-abadef0

Post by cim »

Cody wrote:Good fun playing with the new commodities listings. It throws a whole bunch of [oxp-standards.deprecated] and [oxp-standards.error] warnings.
Pretty much all my OXPs fall foul of them - simply warnings though, yes?
Yes. If you're not developing OXPs, you can turn them off to keep the log file clean by changing the enforce-oxp-standards hidden setting to 0.

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Re: Trunk nightly

Post by Cody »

Sorry guv'nor, but I'm having a slow-brained day (again) - where would I find the enforce-oxp-standards key?

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Re: Trunk nightly

Post by cim »

It won't be there at all at the moment - you'll have to add it next to the existing settings.

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Re: Trunk nightly 1.81.0.6128-140923-f5b950c

Post by Cody »

<scratches head>

Code: Select all

15:56:23.878 [setCommanderDataFromDictionary.inconsistency.cargo]: ----- WARNING: player ship Cobra Mark III had more cargo (0) than it can hold (35). Removing extra cargo.

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Re: Trunk nightly

Post by cim »

Thanks - we'll fix that.

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Re: Trunk nightly

Post by Stormrider »

Cody wrote:Code:
15:56:23.878 [setCommanderDataFromDictionary.inconsistency.cargo]: ----- WARNING: player ship Cobra Mark III had more cargo (0) than it can hold (35). Removing extra cargo.
I got those but I've been getting this too:

Code: Select all

12:55:59.196 [general.error.inconsistentState]: ***** ERROR: status is STATUS_START_GAME, but dockedStation is nil; treating as not docked. This is an internal error, please report it.
I thought it was from changing conditions for spawning an oxp station I was loading from but when I tested I got the report even if I started in strict mode. It only happens in 1.81 latest current I believe. 1.80 gives no such report in the log. Oolite loads fine and everything seems to work but I thought I should report it.

Oolite development version 1.81.0.6121-140922-306d74d (x86-64 test release) under Linux 3.5.0-45-generic
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Re: Trunk nightly 1.81.0.6130-140924-a961f78

Post by Cody »

I've probably missed something in the Progress thread - but have the commodity markets at rock hermits changed?
Several of them tonight have had zero commodities available - and one system seemed to have no rock hermits.

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Re: Trunk nightly 1.81.0.6130-140924-a961f78

Post by cim »

Cody wrote:I've probably missed something in the Progress thread - but have the commodity markets at rock hermits changed?
Yes, a bit. Part of it is adjustments to the calculations necessary for the new commodity system, but should give roughly the same goods for sale as before. A few hermits have been given a different market to reflect their somewhat different visitors, but this should still always have some items available.

Did the hermits with no commodities present have a "random ship names" name attached to them?

When they have zero commodities available, do they also have zeroed prices? If so, do you have any hermit OXPs installed?

All systems should have at least one hermit somewhere; since the hermits should be consistent, if you can find a system with no hermits I should be able to go and have a look myself.

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