Trunk nightly

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

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cim
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Re: Trunk nightly

Post by cim » Thu Jul 03, 2014 5:12 pm

...that would be because I changed the default keyconfig to check that the numpad bugfix was working, and forgot to change it back again. Oops.

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Re: Trunk nightly

Post by Cody » Thu Jul 03, 2014 10:43 pm

<chuckles> It was sheer force of habit that made me update trunk and launch it this morning. I was intending to take a break from test-flying trunk, and simply fly the 1.80 deployment build for a while. I blame Getafix and his oh-so-simple-to-use Windows Oolite nightly updater.

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Re: Trunk nightly

Post by Diziet Sma » Thu Jul 03, 2014 10:47 pm

Beats the hell out of the old "Dizzy's Nightly Builds" days, eh? :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Trunk nightly

Post by Cody » Thu Jul 03, 2014 10:49 pm

Ha! Your name does appear in the credits at the start of the updater thingy, Diz - never forgotten!

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Re: Trunk nightly

Post by Diziet Sma » Thu Jul 10, 2014 5:05 am

cim wrote:If the "required_oolite_version" of the OXZ in the manifest.plist is 1.81, then 1.80 won't try to load it. There is also "maximum_oolite_version" for reversed checks, though that's perhaps less necessary.
Could 1.81 now be added to the drop-down menu of the manifest.plist generator at oolite.org, please? This would simplify creating new trunk-only manifests..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Trunk nightly

Post by Diziet Sma » Sat Jul 12, 2014 3:23 am

Diziet Sma wrote:Could 1.81 now be added to the drop-down menu of the manifest.plist generator at oolite.org, please? This would simplify creating new trunk-only manifests..
Thanks for doing this.. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Trunk nightly

Post by Cody » Sat Aug 02, 2014 12:43 am

This popped up while running the V-Sync test .exe with the latest trunk nightly:

Code: Select all

01:31:08.502 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x11aacd70>{nextTime: 586.937, one-shot, running, function: anonymous} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!

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Re: Trunk nightly 1.81.0.5947-140807-eca56a3

Post by Cody » Thu Aug 07, 2014 5:32 pm

Another one:

Code: Select all

18:19:43.417 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x33ece240>{nextTime: 115.792, one-shot, running, function: anonymous} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!

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Re: Trunk nightly

Post by cim » Thu Aug 07, 2014 6:24 pm

Fixed if it was what I think it is, but it's hard to tell with those errors.

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Re: Trunk nightly 1.81.0.5950-140808-97019ba

Post by Cody » Fri Aug 08, 2014 12:11 pm

Launching from a planet-facing rock hermit in the Veed system, the planet (Povray) was unlit for 2-3 seconds before its texture appeared.

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Re: Trunk nightly 1.81.0.5950-140808-97019ba

Post by Tricky » Fri Aug 08, 2014 6:01 pm

Cody wrote:Launching from a planet-facing rock hermit in the Veed system, the planet (Povray) was unlit for 2-3 seconds before its texture appeared.
Not sure if it the same bug, when a ship is launching it isn't fully lit until it has left the dock.

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Re: Trunk nightly

Post by Tricky » Fri Aug 08, 2014 6:04 pm

cim wrote:Fixed if it was what I think it is, but it's hard to tell with those errors.
Is it possible to expand on the error message so that there is more of a clue as to the cause?

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Re: Trunk nightly

Post by cim » Fri Aug 08, 2014 7:24 pm

Tricky wrote:Is it possible to expand on the error message so that there is more of a clue as to the cause?
Not as far as I can tell - the function: anonymous would probably give a decent indication if it hadn't been an anonymous function, and the message only appears once the thing it was attached to is no longer usable.

In practice it'll almost always be a timer attached to a ship script, which is usually easy enough to find.

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Re: Trunk nightly

Post by JensAyton » Fri Aug 08, 2014 10:57 pm

This is why a lot of functions in built-in scripts are named even though they’re never called by name. :-)

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Re: Trunk nightly 1.81.0.5956-140810-16b4e52

Post by Cody » Sun Aug 10, 2014 10:25 pm

Would asking for docking clearance, being told to wait, cancelling then asking again confuse station control? The one at Veed seemed to be all over the place, at first saying I was #2, then #4, then #9 (with simple 'wait' messages in between) - but only one ship eventually launched, and only two other ships were in the aegis.

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