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 Post subject: v1.84 release
PostPosted: Thu Jul 21, 2016 9:33 am 
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Commodore
Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1750
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
I know it's been a bit quiet around the boards recently, but I would just like to give my heartfelt thanks to all the developers who've put in so much effort to get this new release over the line. I really appreciate all the new features (external camera panning! yay!) and for squashing so many bugs. You guys rock, and deserve a well-earned break. Enjoy a cold one of whatever your favourite brew is!

Right on, commanders!

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:40 am 
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Quite Grand Sub-Admiral
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Joined: Tue Apr 01, 2008 12:55 pm
Posts: 834
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
@phkb 8)
It is moments like that one, when I miss a +1, thumbs up, like, etc. for posts!

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:50 am 
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Deadly
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Joined: Thu Jan 01, 2009 9:45 am
Posts: 170
Excellent! Thanks for all your hard work guys, very much appreciated.


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 10:41 am 
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---- E L I T E ----
---- E L I T E ----
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Joined: Mon May 20, 2013 9:53 pm
Posts: 2408
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Yes, thank you for all core developers! :)

@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 12:44 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
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Joined: Tue Apr 01, 2008 12:55 pm
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Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Quote:
@Getafix: could you inform some distro maintainers (ubuntu, mint, debian...) about the new version?
I've already notified a debian maintainer we had contacted in the past.

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"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 2:45 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12874
Location: Corke's Drift
Try and sneak Oolite 1.84 out while I was offline, would ya? Ha! My ISP wasn't having that.
Less than twelve hours it 'em took to switch me over - and it's up to speed already!


Kudos to the Admiralty - 1.84 is a really solid, stable, release!

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 3:39 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 464
Thank you for the release of Oolite 1.84, Developers and Trunk Testers ,it already seems so much more stable and less glitchy than previous versions . Well done :D

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 4:31 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 510
Oolite is simply one of the best free open source games. Thanks to the core team and the OXP creators.


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 6:39 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Thank you for all your good work! Since version(s) 1.83 already seemed stable to me, I think it is time for me to remove 1.82 and switch to 1.84.

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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 8:37 pm 
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Average
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Joined: Wed Jun 24, 2015 11:03 pm
Posts: 15
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:10 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4983
Quote:
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:13 pm 
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Joined: Wed Jun 24, 2015 11:03 pm
Posts: 15
Quote:
Quote:
Super excited for multiple laser mounts, but I can't figure out how to do it. Has anyone found out how to mount multiple lasers? I accidentally sold my Military Laser for a Beam XD
Here is an example with multiple laser setup for the Krait, from the original pull request when the feature was first introduced: https://github.com/OoliteProject/oolite/pull/161. This should hopefully help as a starting point.
So it's a script-able feature and not an implemented mechanic?


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:25 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4983
Quote:
So it's a script-able feature and not an implemented mechanic?
It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.

Edit to add: Check also the Multiple Lasers OXP for an example of how it is done with player ships.


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:26 pm 
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Joined: Wed Jun 24, 2015 11:03 pm
Posts: 15
Quote:
Quote:
So it's a script-able feature and not an implemented mechanic?
It is an implemented mechanic, but it is not applied to any of the core ships by default. You will need to set it up by modifying your shipdata.plist entries of the ships you want to have multiple lasers on.
Given I know nothing of coding Oolite, I'm screwed :D

rip lasers


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 Post subject: Re: v1.84 release
PostPosted: Thu Jul 21, 2016 9:29 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4983
See the edit in my earlier post. Somebody has already gone into the trouble of coding what you want to do.


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