Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody » Thu Dec 12, 2019 2:44 am

ffutures wrote:
Wed Dec 11, 2019 9:12 pm
cbr wrote:
Mon Sep 23, 2019 8:07 pm
Understanding the new lighting system with tin of spam...
Shouldn't it be Spoom?
<chuckles> Spoom? Worthy of the YAH thread, is that.
Their dreams a tattered sail in the wind

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Re: Screenshots

Post by cbr » Sat Dec 14, 2019 11:00 am

different name, same quality and price...

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Re: Screenshots

Post by cbr » Wed Dec 18, 2019 10:24 pm

Image

:D :wink:

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Re: Screenshots

Post by cbr » Wed Jan 29, 2020 9:41 pm

One of the lost panther clippers ...

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Re: Screenshots

Post by another_commander » Sat Feb 01, 2020 2:22 pm

Image

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Re: Screenshots

Post by CaptSolo » Tue Feb 04, 2020 2:31 am

Nice!

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Re: Screenshots

Post by Commander_X » Tue Feb 04, 2020 7:36 am

Yup, the exhaust is doing some serious grilling there :-D

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Re: Screenshots

Post by Cody » Tue Feb 04, 2020 11:50 am

CaptSolo wrote:
Tue Feb 04, 2020 2:31 am
Nice!
Certainly!
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Griff
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Re: Screenshots

Post by Griff » Sat Feb 08, 2020 6:54 pm

I'm sure I've posted this before but man the planets are so beautiful now, massive thank you to everyone who did the coding, really awesome work

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Re: Screenshots

Post by elite-player » Sun Feb 09, 2020 1:34 pm

Here's a few of mine.

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Re: Screenshots

Post by elite-player » Sun Feb 09, 2020 10:27 pm

another_commander wrote:
Wed Nov 21, 2018 4:14 pm
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How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.

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Re: Screenshots

Post by another_commander » Mon Feb 10, 2020 6:06 am

elite-player wrote:
Sun Feb 09, 2020 10:27 pm
How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
This can be done by script. I use the debug console to execute the command:
system.addShips("asteroid", 64, player.ship.position, 3000)
which spawns 64 asteroids at a radius of 3000m from the player ship's position. The numbers 64 and 3000, as well as the item to spawn and its origin can be changed, but you can spawn only up to 64 items in one go; if you want more, you must execute the command multiple times.

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.

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Re: Screenshots

Post by elite-player » Mon Feb 10, 2020 9:25 am

another_commander wrote:
Mon Feb 10, 2020 6:06 am

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
Yes i asked about this a while ago.
Well my scripting skills are not good, but I'll give it a go.

Thanks.

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Re: Screenshots

Post by another_commander » Wed Feb 26, 2020 7:25 pm

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Re: Screenshots

Post by another_commander » Fri Feb 28, 2020 9:15 am

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