Screenshots

General discussion for players of Oolite.

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Getafix
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Re: Screenshots

Post by Getafix » Sun Oct 28, 2018 12:21 am

8) 8) 8)
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

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spara
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Re: Screenshots

Post by spara » Sun Oct 28, 2018 4:04 pm

How cool is that 8) You could have ads in front of the docking bay :mrgreen:

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Svengali
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Re: Screenshots

Post by Svengali » Mon Oct 29, 2018 5:51 pm

spara wrote:
Sun Oct 28, 2018 4:04 pm
How cool is that 8) You could have ads in front of the docking bay :mrgreen:
Even better, we do have one inside .-)

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Paladin Tux
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Re: Screenshots

Post by Paladin Tux » Fri Nov 02, 2018 10:36 am

Being an “unflagging patron” of Her Majesty’s Space Navy I thought I’d haul over to the local Seccom at Rigebi in Chart 2. Ready to grab as much free fuel and cheap repairs as I could fit, when I arrived, I was greeted by...some of the Rigebians more...’non-standard’ construction practises...

https://drive.google.com/open?id=1c8vrx ... SfKWkdbvwz_

Image
Now with 100% less Wonderworm!

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spud42
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Re: Screenshots

Post by spud42 » Fri Nov 02, 2018 11:29 am

link is not valid Tux..
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42


another_commander
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Re: Screenshots

Post by another_commander » Sat Nov 03, 2018 1:56 pm

Image

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Getafix
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Re: Screenshots

Post by Getafix » Sat Nov 03, 2018 5:04 pm

You've just had a "Cody" moment. :shock:
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Cody
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Re: Screenshots

Post by Cody » Sat Nov 03, 2018 8:47 pm

Oi! Come back here with my moment!

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Re: Screenshots

Post by Redspear » Sat Nov 03, 2018 9:55 pm

Is it the lighting or are some continents (e.g. on the left of the image) a little less rocky than others?
If not the lighting then I very much approve - otherwise it's oceans and high mountain ranges only...

If that's a default planet texture then I think it's the best one I've seen (kudos to the dev team).
Very much looking forward to trying out 1.88, thanks for all your hard work! :D
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Re: Screenshots

Post by another_commander » Sat Nov 03, 2018 10:11 pm

Redspear wrote:
Sat Nov 03, 2018 9:55 pm
Is it the lighting or are some continents (e.g. on the left of the image) a little less rocky than others?
Some continents are less rocky than others. Here is the comparison. One part of the planet looks like this up close:
Image
A bit further down, it looks like this:
Image
If that's a default planet texture then I think it's the best one I've seen (kudos to the dev team).
Very much looking forward to trying out 1.88, thanks for all your hard work! :D
Thanks and yes, it is the default planet texture of Maraus, G7, in case you would want to check it out.

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Re: Screenshots

Post by Cody » Sat Nov 03, 2018 10:26 pm

Are those the default cloud settings, A_C?

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Re: Screenshots

Post by another_commander » Sat Nov 03, 2018 10:41 pm

Cody wrote:
Sat Nov 03, 2018 10:26 pm
Are those the default cloud settings, A_C?
As far as I can tell, yes. The one thing that is somewhat different though is the use of filmic tonemapping - currently available in 1.89 trunk, which gives the thing a lot more vivid color tones.

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Re: Screenshots

Post by Redspear » Sun Nov 04, 2018 10:04 am

another_commander wrote:
Sat Nov 03, 2018 10:11 pm
Some continents are less rocky than others...Image
That looks better to my eyes, still rocky but much less jarring 8)
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Re: Screenshots

Post by another_commander » Fri Nov 09, 2018 1:03 pm

New lighting isn't just for shinies… Here is an Asp that has seen a LOT of combat in its days...

Image
Image


Scarred and rusty, with bare metal showing under the destroyed paintjob. Done using diffuse, specular+gloss and normal maps.


Edit: I just realized that the spec/gloss map used in the pics above was 512x512, while all other textures were 2048x2048. Apologies for the low quality spec, here are some new pics with the correct size spec/gloss map:
Image
Image
Image
Image

D/L link for anyone wishing to play with these textures: https://drive.google.com/open?id=1w9tAE ... IsUqU1zVgf (modified from this original material).

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