Oolite Bulletins
http://bb.aegidian.org/

Screenshots
http://bb.aegidian.org/viewtopic.php?f=2&t=4494
Page 354 of 362

Author:  Cody [ Fri Jun 29, 2018 2:35 pm ]
Post subject:  Re: Screenshots

Quote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

Author:  Redspear [ Fri Jun 29, 2018 4:49 pm ]
Post subject:  Re: Screenshots

Quote:
Let's not forget the original, original Krait.

Image

I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.

Quote:
Quote:
The Krait's SpinIonic TP14 drive motors and laughable Ergon laser should not pose any serious threat to Mostly Harmless Commanders.
With such poor deLacy shields a Krait is seldom seen alone. This ship is obsolete!

I think the new ED version is the MkII or something.
When I saw the design previews I wan't impressed but I must admit, it's growing on me.

Author:  Smivs [ Fri Jun 29, 2018 5:59 pm ]
Post subject:  Re: Screenshots

Quote:
I expect you saw this coming but without the chevron on the topside (in both aegidian's and the even originaler 1984 incarnation), it can't be the original: there's not just somethings added (and very nice they are), there's something missing.
OK, so it's the more-original-but-not-original-original version. :D

Author:  Redspear [ Fri Jun 29, 2018 7:01 pm ]
Post subject:  Re: Screenshots

Quote:
OK, so it's the more-original-but-not-original-original version. :D
Glad we've cleared that up :D

Author:  tsoj [ Mon Jul 02, 2018 10:23 pm ]
Post subject:  Re: Screenshots

Actually i see some similarities between the new E:D Krait MK II and the current Oolite Krait. Like the engines and or the topside edge that is kindof extruded.

Author:  gsagostinho [ Mon Jul 23, 2018 10:44 pm ]
Post subject:  Re: Screenshots

I have just released version 2.0 of my Dangerous HUD which now has a much cleaner layout!

Image

(the screenshots in that thread are out of date but I plan to update them as well as to create a wiki page for this HUD shortly)

Author:  cbr [ Wed Aug 08, 2018 6:32 pm ]
Post subject:  Re: Screenshots

Image

scuffed mussurana as pirate

grey trader mussurana

Image

When moving ships around in the shipyard, energy and recharge are changing values? :?

Author:  Smivs [ Thu Aug 09, 2018 1:21 pm ]
Post subject:  Re: Screenshots

Is this to do with extra equipment?
The template has
Code:
max_energy = 200;
and
Code:
energy_recharge_rate = 4.75;
which apply to all four versions - player, hunter, trader and pirate.
The hunter in your screenshot would have shield boosters and perhaps extra energy units, but it is not normally a player-buyable variant so should not be appearing in the shipyard at all.

Author:  cbr [ Thu Aug 09, 2018 6:04 pm ]
Post subject:  Re: Screenshots

I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz

Author:  montana05 [ Fri Aug 10, 2018 12:10 am ]
Post subject:  Re: Screenshots

Quote:
I am so used to using the gallery.oxz I called it the shipyard.
So the different energy/recharge values occur when moving a ship found in the gallery.oxp/oxz
Every time you encounter another variant of a ship it will be saved at the gallery. This include different weapons, equipment, painting and even a different key in the shipdata.plist. I think I have now around 58 variants of the Cobra Mark III there :D

Author:  another_commander [ Fri Aug 10, 2018 9:54 pm ]
Post subject:  Re: Screenshots

gsagostinho's ships take immediate advantage of the new specular methods, since they depend on the default game shaders. Unfortunately, the pictures cannot show it how it really is. You have to see those reflections traveling across the ship's body...
Image
Image
Image
Image

Author:  gsagostinho [ Fri Aug 10, 2018 10:04 pm ]
Post subject:  Re: Screenshots

Wow, that looks really good! Can't wait to try them myself! :D

Author:  another_commander [ Sat Aug 11, 2018 6:30 pm ]
Post subject:  Re: Screenshots

The Staer9 ships and the Griff Boa have received the new shader treatment in my install. The Griff Boa in particular has always looked great, but with the new lighting it is out of this world.

Image
Image
Image
Image
Image

Author:  another_commander [ Sat Aug 11, 2018 10:18 pm ]
Post subject:  Re: Screenshots

Image
Image
Image

Author:  cbr [ Sun Aug 12, 2018 12:17 am ]
Post subject:  Re: Screenshots

Well a quick upgrade to 'vanilla' trunk 1.87 gave me the following....
aaargh


Image

But after changing GGX from 0 to 1 in the default shader and a reboot...
pfew


Image

Yes, superhub does it too :)

Image

Mussurana does it again beautiful 8) , but some like the grey cruiser do not show much... :?

Image

Aaah the atmosphere is back, overall it seem everything is a bit lighter and there seem to be a slightly bigger difference
in the lighted and nonlighted parts of objects...
I feel a little performance hit on everything, reacting a tad bit slower on keyboard commands, still 40/50fps.


Very nice indeed :) :) :)

Page 354 of 362 All times are UTC
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/