Screenshots

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13819
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody »

Getafix wrote:
Thu Oct 19, 2017 2:48 pm
I already see Cody weeping over all the planet screenshots he took, pondering how would they look with that tweak!
<shakes fist> I doubt I'll be re-taking them. There is one older shot I would re-take, but I can't recall which planet it was.

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5512
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Tichy wrote:
Thu Oct 19, 2017 2:56 pm
Very nice! Will it be the default setting when 1.86 will be out?
I don't think so, because it was a completely arbitrary choice of a parameter that may or may not look good everywhere. However, adding this change to your game is trivial. Just make a Shaders folder under your AddOns, copy and paste the entire oolite-default-planet.fragment file in, then edit it as follows:
Line 170, method calcSpecularLight: Change

Code: Select all

float intensity = pow(max(RdotE, 0.0), exponent);
to

Code: Select all

float intensity = pow(max(RdotE, 0.0), exponent) * 3.0;
or whatever multiplier you prefer.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13819
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody »

Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5512
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Cody wrote:
Thu Oct 19, 2017 4:10 pm
Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?
That is almost correct. You do not need Shift down for changes on the shaders to take, but you do need restart.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13819
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody »

another_commander wrote:
Thu Oct 19, 2017 4:20 pm
That is almost correct.
<grins> Technical term for wrong!

cbr
---- E L I T E ----
---- E L I T E ----
Posts: 381
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr »

standard trunk'd no tweaks :) extra detail

Image
Image
Image

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5512
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

With planet spec tweak:
Image
Image

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13819
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody »

Cobra vs Cobra...

Image

... you wouldn't think it from that shot, but there was a massive firefight going on around us.

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Screenshots

Post by Diziet Sma »

Getafix wrote:
Wed Oct 04, 2017 1:53 pm

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Sun Jul 19, 2015 1:09 pm

Re: Screenshots

Post by gsagostinho »

another_commander wrote: With a very small tweak in the planet shader to increase the intensity of the light reflection
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5512
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

gsagostinho wrote:
Sun Oct 22, 2017 2:06 pm
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?
Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Sun Jul 19, 2015 1:09 pm

Re: Screenshots

Post by gsagostinho »

another_commander wrote: Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.
I was hoping for some simple shader modification, but I see. Thanks for the info!

User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 960
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Screenshots

Post by Getafix »

Diziet Sma wrote:
Sun Oct 22, 2017 1:11 pm
Getafix wrote:
Wed Oct 04, 2017 1:53 pm

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.
Done.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13819
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Screenshots

Post by Cody »

If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?

User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 960
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Screenshots

Post by Getafix »

Cody wrote:
Mon Oct 23, 2017 1:44 pm
If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?
No it doesn't. I will manually update the screenshots at oolite.org

Edit: Done.
Last edited by Getafix on Mon Oct 23, 2017 4:09 pm, edited 1 time in total.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

Post Reply