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 Post subject: Re: Progress
PostPosted: Tue Oct 17, 2017 5:00 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 551
Wow, I didn't expect such a thorough answer. Thanks!


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 Post subject: Re: Progress
PostPosted: Sat Oct 28, 2017 9:35 pm 
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Wiki Wizard
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Joined: Wed Mar 10, 2010 12:30 pm
Posts: 1857
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Thank you, all devs, for bringing 1.86 to life!


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 Post subject: Re: Progress
PostPosted: Sat Nov 04, 2017 12:05 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5016
A planet lighting improvement was just committed to trunk. It makes the planets feel more natural and look more like spheres and less like discs. Obligatory piccies for before / after comparison:
ImageImage
ImageImage

The really good thing about it is that it is only a shader change, so you do not need to wait until 1.88 to check this out. If you do want to check it out, open Resources/Shaders/oolite-default-planet.fragment, go to line 232 and change it from
Code:
vec3 diffuseLight = diffuseIntensity * DIFFUSE_LIGHT;
to
Code:
vec3 diffuseLight = diffuseIntensity * (gl_LightSource[1].diffuse * max(0.0, dot(normal, light1Vector)) + gl_LightModel.ambient).rgb;


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 Post subject: Re: Progress
PostPosted: Sat Nov 04, 2017 12:15 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12922
Location: Corke's Drift
Thankee!

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The only good fnord is a dead fnord!


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 Post subject: Re: Progress
PostPosted: Sat Nov 04, 2017 2:23 pm 
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Jedi Spam Assassin
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Joined: Thu Jul 12, 2007 10:54 pm
Posts: 5858
Location: Carter's Snort
8)

Great stuff!

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Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


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 Post subject: Re: Progress
PostPosted: Sun Nov 05, 2017 4:55 am 
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---- E L I T E ----
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Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6241
Location: Aboard the Pitviper S.E. "Blackwidow"
8)

Done!

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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