Progress

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Commander Wilmot
Deadly
Deadly
Posts: 206
Joined: Thu Mar 17, 2011 10:12 pm
Location: Somewhere in galaxy 1, flying my Diamondback

Re: Progress

Post by Commander Wilmot » Tue Feb 04, 2014 5:43 pm

Ok, thanks. I was wondering because some of the older ship packs like wolfwood's variants are still nice, but some of the other authors (wolfwood was in recently, I believe) are gone and their ships are probably unlikely to be updated and so I was wondering.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13750
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Progress

Post by Cody » Wed Feb 05, 2014 3:00 pm

Progress indeed - for the first time in ages, I've been bested by a Ferdie (mind you, I was already damaged, and it did have fiendishly accurate fore and aft lasers).
Their dreams a tattered sail in the wind

User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney » Fri Feb 07, 2014 7:43 am

The fix for the razor-sharp day/night terminator problem is now in master, so you should see some sexy-looking planets in the next nightly build.

Image

User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney » Fri Feb 07, 2014 7:51 am

Having said that, it looks as though the specular component is in the wrong place, right on the terminator. Ah well, it's progress.

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5412
Joined: Wed Feb 28, 2007 7:54 am

Re: Progress

Post by another_commander » Fri Feb 07, 2014 7:54 am

You, sir, are awesome. 8)

Just wanted to say here that there is no real need to wait for the next nightly if someone wants to see the fixed planets. Since the change is only in the planet vertex and fragment shaders, one can just download the current master github snapshot (click on Download ZIP) button, then extract the files oolite-default-planet.vertex and oolite-default-planet.fragment into Resources/Shaders and Shift-restart.

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim » Fri Feb 07, 2014 8:04 am

Excellent!
kanthoney wrote:Having said that, it looks as though the specular component is in the wrong place, right on the terminator. Ah well, it's progress.
The brightness of the specular effect could probably be toned down quite a bit, too. It makes the planets look a bit like a snooker ball, over the sea.

User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney » Fri Feb 07, 2014 8:46 am

another_commander wrote:You, sir, are awesome
I'm competent! It says right there!

Looking at the specular effect again, it would probably be in the right place if you swapped over day and night, so the shader thinks the light source is directly opposite where it actually is. There's a stray minus in there somewhere.
cim wrote:It makes the planets look a bit like a snooker ball
Shh! Before someone suggests a Cosmic Snooker OXP!

User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3092
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Re: Progress

Post by Lestradae » Fri Feb 07, 2014 9:05 am

May I suggests a Cosmic Snooker OXP, where you can play billard with planets?

Might use the sun as a hole.

Just a suggestion.

User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 1878
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: Progress

Post by maik » Sat Feb 08, 2014 12:39 pm

Lestradae wrote:May I suggests a Cosmic Snooker OXP, where you can play billard with planets?

Might use the sun as a hole.

Just a suggestion.
That was my first Java applet that I wrote for a multimedia course in 1996 at JMU. At the time, I called it "game of the gods" :D

UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1106
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: Progress

Post by UK_Eliter » Mon Feb 10, 2014 2:59 am

'Oh, I've heard of worse', said Ford, 'I read of one planet off in the seventh dimension that got used as a ball in a game of intergalactic bar billiards. Got potted straight into a black hole. Killed ten billion people.'
'That's mad', said Mella.
'Yes, only scored thirty points too.'

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim » Sat Feb 15, 2014 7:17 pm

Tonight's nightly build will contain some new ship textures (including a new alloy model) from CaptSolo for some additional improvements in texture quality.

If you're using the rsync updating method, it will be a larger download than usual.

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5412
Joined: Wed Feb 28, 2007 7:54 am

Re: Progress

Post by another_commander » Sun Feb 16, 2014 11:28 am

The below images describe a new little feature that will be enabled in tomorrow's nightly build for your testing and feedback. Can you tell what it is?
ImageImage
ImageImage

User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2298
Joined: Fri Jul 14, 2006 12:29 pm
Location: Wales

Re: Progress

Post by Griff » Sun Feb 16, 2014 11:54 am

Steamy windows? That'll please Tina Turner at least :lol:

edit: oh, it it a 'whiteout' glare from the sun if you look at it too much

Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 596
Joined: Sun Jul 21, 2013 12:26 pm

Re: Progress

Post by Astrobe » Sun Feb 16, 2014 11:57 am

Numeric keypad keys don't seem to work any more (oolite-trunk-1.79.0.433763a-dev.x64).

Oh and very nice new sun feature.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13750
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Progress

Post by Cody » Sun Feb 16, 2014 10:38 pm

cim wrote:Tonight's nightly build will contain some new ship textures (including a new alloy model) from CaptSolo for some additional improvements in texture quality.
They look pretty good too - a definite improvement.
Their dreams a tattered sail in the wind

Post Reply