Oolite Bulletins

For information and discussion about Oolite.
It is currently Mon Jul 24, 2017 6:30 am

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Fri May 05, 2017 8:30 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 456
I am curious to know why when one fails to scoop a Cargo Container or a Splinter adequately and it smashes on your Hull it becomes a kill. And perhaps more pertinently , Should it really contribute to a kill count ?

_________________
Flying Dark Rainbow , Bell, Book & Candle IV


Top
   
PostPosted: Fri May 05, 2017 8:39 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12664
Location: Corke's Drift
Do they? Not here - must be an OXP causing that.

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Fri May 05, 2017 8:54 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4881
I don't think it actually contributes. At least it doesn't on my OXP-free test environment. The code checks specifically for whether the item destroyed is cargo, buoy or rock and does not award a kill if this is the case. Maybe an OXP is interfering there. Can you try to confirm whether this happens in strict mode or not?


Top
   
PostPosted: Fri May 05, 2017 9:03 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 456
Yes indeed , I'll check in strict mode . It would be a shame if it is an add on that causes this .

_________________
Flying Dark Rainbow , Bell, Book & Candle IV


Top
   
PostPosted: Mon May 08, 2017 11:05 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Dec 04, 2013 12:34 pm
Posts: 875
Location: London, UK
Reminds me to ask why destroying dead robot fighters is a kill? Apart from "we've always done it that way". I suppose not doing it would make becoming elite a lot harder, of course.


Top
   
 Post subject: Re: drones
PostPosted: Mon May 08, 2017 11:12 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12664
Location: Corke's Drift
[game-in-the-head mode] They ain't dead, they're only dormant, and could awake if another warship appeared. There are tales told of scooped drones re-activating in the hold and causing all sorts of damage. Kill 'em all! [/game-in-the-head mode]

_________________
The only good fnord is a dead fnord!


Top
   
PostPosted: Mon May 08, 2017 11:18 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Dec 04, 2013 12:34 pm
Posts: 875
Location: London, UK
Good point, I'd forgotten that. Plus I suppose the reward comes in pretty handy at the start of the game especially.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited