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PostPosted: Tue Nov 17, 2015 1:21 pm 
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Joined: Mon Oct 06, 2008 10:49 pm
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Location: Oz. The land of some gold but mostly rust
First, I'm still running V1.80. So probably not relevant to todays game.

Jumped into an Anarchy system and as usual, headed straight to the bar.
Got insulted and told "Prepare to die scum" What! I'm thinking. so quick check if status. Fugitive??
Cargo manifest..
Well, made a Jammie mistake, forgot to sell the Narcs I was carrying.
Cummon. Into an Anarchy system and instant Fugitive for a few forgotten drugs! Well 53 T to be exact, But even then!

Decided to hang around and see.
They kept sending out ships, Provost, marshal and judges, but only 1 or 2 at a time.
bit of fun I thought so continued destroying them, got to 12 then they stopped.
Decided to go to rock hermit instead. Huge profit.

Just wondering is there a fixed number they send out?

If your wondering. Bounty on me is at 1719C. Wonder what it be if they were Galcops I shot.

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PostPosted: Tue Nov 17, 2015 2:19 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
is there a fixed number they send out?
Yes, see dockedPolice.

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PostPosted: Wed Nov 18, 2015 2:37 pm 
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Location: Germany
Is that a feature or a bug? As far as I recall, they sell drugs at the Space Bars. You may have been fugitive before or you may have killed a clean member of the party accidentally?


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PostPosted: Wed Nov 18, 2015 3:06 pm 
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Joined: Thu Jul 12, 2007 10:54 pm
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Location: Carter's Snort
It's a feature, I'd say. The crime is not the buying or selling of narcotics: the crime is transporting narcotics (or firearms, or slaves) out of a main system station.

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Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


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PostPosted: Sun Nov 22, 2015 7:03 am 
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Location: Oz. The land of some gold but mostly rust
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Is that a feature or a bug? As far as I recall, they sell drugs at the Space Bars. You may have been fugitive before or you may have killed a clean member of the party accidentally?
Nope. I was clean going in. Never shot anything till openend fiered apon. Now there is a lot of debris out there.
No one tickles the Gertrude without consequence.

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If you do not see "Press Space" more often than you want.. Your not trying!


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PostPosted: Sun Nov 22, 2015 11:19 am 
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Joined: Tue Aug 28, 2012 8:05 pm
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Location: aboard the Laenina Crowne - Yasen-N class space freighter
if your ships carries turrets (as the caddie does) and you got attacked while docking by another ship one or two cops might have come under friendly fire from your ship and its turrets autoai. That's already enough to become fugitive (Had the problem once with the Yasen as well)

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PostPosted: Sun Nov 22, 2015 4:11 pm 
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if your ships carries turrets (as the caddie does) and you got attacked while docking by another ship one or two cops might have come under friendly fire from your ship and its turrets autoai. That's already enough to become fugitive (Had the problem once with the Yasen as well)
Ye turrets and added some to the rear. Though I do see "Press Space" Often enough to not consider the Gertrude an Uber ship.
I havent shot without first fire coming from other first.
Turrets are RE actionary, fire in defense. Not in instagation. So I've noticed with heaps of hours of game play.
Saying that.. You are right, Friendly fire poses a wee bitty problem, When the turrets open up they OPEN. You really don't want to be on the wrong side of them.

If you don't see "Press Space" now and again, usually with the "BOOGER" statment. Your ship may be too strong.
My Caddy with rear turrets still gets the Booger exclamation.
Of course you can go total Uber, Just open the ship.plist and mess about.
I balance mine, Full on Caddy, Full on Baddies.
Thanks to all you writers for the baddies.
And Booger yous too. The number of times I've had to reload game.
:lol: :lol:

Remember there are a few Comdrs that have never pulled a trigger. The main part of this game.
Have your own fun.

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If you do not see "Press Space" more often than you want.. Your not trying!


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PostPosted: Sun Nov 22, 2015 4:37 pm 
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Location: aboard the Laenina Crowne - Yasen-N class space freighter
Hej Alex,

hehe,I do pull the trigger, but only on self-defense. Just had an unpleasant encounter with a bigger Thargoid close to an asteroid field I actually wanted to salvage a blackbox from. I could have done with a trigger happy caddie pilot for support there, btw.
But little wonder, I normally have my weapons on hold, so my elite status is somewhat feeble atm.

As for taming the turrets (I also suck at fighting with rear lasers). I don't know, maybe [EliteWiki] the turret toggler oxp works for you (It doesn't for me, because it also removes the Yasen's exhaust subents as well and I'm too lazy to work on it. *g*)

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PostPosted: Sun Nov 22, 2015 5:07 pm 
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Quote:
it also removes the Yasen's exhaust subents
How about Lone Wolf's v1.2?
Quote:
Changes in version 1.2
no longer removes all subentities, only turrets.

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PostPosted: Sun Nov 22, 2015 9:55 pm 
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it's better now, but it still seems to have an effect on exhausts, because on restore the orientation of the plumes go all funky for a split second.
Imho, a clean system hook to disable the turretai for a turret could be a better way.

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PostPosted: Mon Nov 23, 2015 7:28 am 
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Joined: Wed Feb 28, 2007 7:54 am
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Quote:
Imho, a clean system hook to disable the turretai for a turret could be a better way.
Turrets should not fire if they don't have a target. What happens if you deselect the target (hitting "u")? If they continue to fire, then it is probably a bug.

To summarize: Turrets activate and commence firing when:
a. There is a target selected.
b. Said target is hostile to ship carrying the turrets.
c. Said target is within turret firing range.

This means that you can use them also as attack weapons. If you fire on a ship, turning it hostile against you, turrets will also start firing on it.

Edit to add: You can also use the weapons offline switch to disable turrets, if you don't mind disabling everything else with it.


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PostPosted: Mon Nov 23, 2015 11:15 am 
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Joined: Mon Oct 06, 2008 10:49 pm
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Location: Oz. The land of some gold but mostly rust
Quote:
To summarize: Turrets activate and commence firing when:
a. There is a target selected.
b. Said target is hostile to ship carrying the turrets.
c. Said target is within turret firing range.
Ye, that is exactly how turrets work.
Nothing complicated.
And seein as I'm totally useless at fireing backwards, Tail turrents saved the Gertrude many times.

Remember.. Game is for fun, even when you get the 'Press Space'. Should have saved at last station!!
:lol:

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LOOK OUT!!!
OOPS..
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If you do not see "Press Space" more often than you want.. Your not trying!


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PostPosted: Mon Nov 23, 2015 12:50 pm 
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Location: Bavaria, Germany
So turrets don't fire at (other) enemies in my back when I'm targeting one with my front laser? Or would I need the multi targeting system?

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PostPosted: Mon Nov 23, 2015 12:53 pm 
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Quite Grand Sub-Admiral
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Quote:
So turrets don't fire at (other) enemies in my back when I'm targeting one with my front laser? Or would I need the multi targeting system?
The turrets fire at the primary target, if and when it satisfies the conditions mentioned earlier. You can always have a primary target assigned (using "t" or "r" and there is no need for any advanced targeting system), while firing at other targets with your laser.


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PostPosted: Mon Nov 23, 2015 4:38 pm 
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Ah, ok. I was thinking about a Thargoid encounter where I target the Battleship, while the turrets deal with the Thargons without me having to think about them. But that would probably be to easy!

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