I would add to that that once you build enough reputation to carry precious metals or gems cargo contracts become quite lucrative.. I spent quite a while running effectively worthless contracts in my Cobby III to build my reputation. It was well worth the effort though as I was later able to run multiple contracts and still have most of my cargo bay free for scooping.Switeck wrote: Cargo Contracts are perfectly workable with a Python -- especially if you get the Large Cargo Bay with it so you can haul 115 TC instead of 100 TC. Even without shell game tricks, you can have 2 cargo contracts going at a time because there's many that are 30-65 TC in size. The problem in Oolite v1.80 is the cargo contracts take your slow Python through many dangerous systems it's ill-equipped to survive because it can't have military shields and is unlikely to have a naval energy unit or cloaking device. Its 2 missile slots are likely not enough to make up the difference. The Boa 2 on the other hand is as fast as some fighters, much tougher, and has 5 missile slots...and with its 175 TC cargo capacity makes a great ship for cargo contracts. (It really should cost far more than a Boa 1!)
This didn't happen to me when I jumped from Chart 1 to Chart 2. (It would have been quite the setback for me if it had)Switeck wrote: Needing to do a Galactic Jump does not require that such a contract pay at least 5k credits, especially since they may be hoping to "tag along" with a ship that was already intending to do a Galactic Jump for other reasons. But a big problem is arriving at a new Galaxy Chart currently reduces your contract reputation to 0. The region simply hasn't heard of your "exploits"...or doesn't care yet.