Oolite Bulletins

For information and discussion about Oolite.
It is currently Wed Oct 18, 2017 9:20 am

All times are UTC




Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 Next
Author Message
PostPosted: Thu Jul 03, 2014 6:25 pm 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8290
Location: Disunited Kingdom
Just checked - synaptic (Mint16) is still listing v1.76.1 :(

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
PostPosted: Thu Jul 03, 2014 6:26 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Quote:
Quote:
Now that oolite 1.80 is in arch linux repositories
One problem I've noticed with the Arch version so far.. it fails to create the ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns folder, so all attempts to install OXZs fail. You may have to create it yourself.
Yes. I noticed that. Maybe is the same with other distributions?
It is on the Pandora, at least.. ptitSeb had to specifically add those folders himself when doing the conversion. He also set up a Config folder in AddOns, with a copy of keyconfig.plist and one or two other commonly edited configuration files.. makes things much easier for those who want to change things around, as they're not tempted to mess with the core game files.

That Config folder actually strikes me as quite a good idea, I meant to suggest it to cim, but kinda forgot about it until you reminded me..

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 6:27 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Just checked - synaptic (Mint16) is still listing v1.76.1 :(
That would be because nobody's informed them of 1.80 yet.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 6:43 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4012
Quote:
One problem I've noticed with the Arch version so far.. it fails to create the ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns folder
That's odd - it's supposed to automatically create that if it doesn't exist. I moved mine out of the way, ran Oolite, downloaded an OXZ, and it recreated the folder and put the OXZ in it.

(I wouldn't expect a Linux distro package to pre-emptively create the folder on install as there might be several user accounts each needing or not needing their own - but if Oolite doesn't create it for you when needed that's a bit odd...)

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
PostPosted: Thu Jul 03, 2014 6:54 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Well, I know for sure the automatic creation fails on the Pandora and ArchLinux..

What do you think of ptitSeb's idea.. creating a (partially) populated Config folder in AddOns when Oolite is installed?

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 7:05 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Jul 11, 2012 5:48 pm
Posts: 340
Quote:
That's odd - it's supposed to automatically create that if it doesn't exist. I moved mine out of the way, ran Oolite, downloaded an OXZ, and it recreated the folder and put the OXZ in it.
In my setup I removed the whole GNUstep directory.
When I first launched Oolite, he created everything except ApplicationSupport/Oolite/ManagedAddOns

Then I tried to remove only the last directory, ManagedAddOns. In this case he was able to create it.

I think he can't create all the nested folders. Only the last one.


Top
   
PostPosted: Thu Jul 03, 2014 7:06 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
That would tend to explain it..

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 7:08 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4012
Quote:
What do you think of ptitSeb's idea.. creating a (partially) populated Config folder in AddOns when Oolite is installed?
Probably not - it would make upgrades of Oolite harder to keep consistent. Say we'd done this before 1.77.1 was released, for Config/keyconfig.plist. Someone who installed 1.77.1, but never customised their key controls, then upgraded to 1.80, would now have 'd' as the "dump cargo" key. Someone who just installed 1.80 would have 'D' as the key, however.

More complex changes in Oolite could lead to trickier discrepancies (and of course if you customise the files you can get them anyway, but at least you then know you customised the file)

Arguably what we should have is a proper keybinding screen in the game to go along with the joystick settings screen, and save differences from the built-in keyconfig.plist to the game settings file. That gives us scope then to do fancier things like versioning the keybindings so that there's an actual upgrade path when you install a new Oolite version.

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
PostPosted: Thu Jul 03, 2014 7:09 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Quote:
What do you think of ptitSeb's idea.. creating a (partially) populated Config folder in AddOns when Oolite is installed?
Probably not - it would make upgrades of Oolite harder to keep consistent. Say we'd done this before 1.77.1 was released, for Config/keyconfig.plist. Someone who installed 1.77.1, but never customised their key controls, then upgraded to 1.80, would now have 'd' as the "dump cargo" key. Someone who just installed 1.80 would have 'D' as the key, however.
Very good point..

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 8:23 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
User avatar

Joined: Fri Nov 11, 2011 6:19 pm
Posts: 4012
Quote:
I think he can't create all the nested folders. Only the last one.
Again, not necessarily - creates everything from ~/GNUstep downwards here just fine. Admittedly, I can't see an obvious reason why it should do that.

_________________
OXPs: [EliteWiki] New Cargoes, [EliteWiki] Skilled NPCs, [EliteWiki] Curse of the Black Sunspot, and more


Top
   
PostPosted: Thu Jul 03, 2014 9:22 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
@ mods.. could we maybe get this discussion split off.. from, say, this post?
http://aegidian.org/bb/viewtopic.php?p=221167#p221167

Maybe merge it with the Discussion on 1.80 thread, perhaps?

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Thu Jul 03, 2014 11:33 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat May 31, 2014 9:02 pm
Posts: 288
Location: Melbourne, Australia
Quote:
Well, I know for sure the automatic creation fails on the Pandora and ArchLinux..
Actually I'm pretty sure it didn't. That was an issue when the build was based on the 1.77.1 code base with the Addons folder itself, and those fixes were carried across. When ptitSeb first switched to the the 1.80 code base though he made a comment that the extensions manager was installing OXPs to NAND, which I took to mean that it *did* create the ManagedAddons folder - it just put it in the wrong place. (ignoring the contents of the $HOME environment variable)


- Neelix

Edit:
<---I'm Dangerous now! 8)

_________________
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]


Top
   
PostPosted: Fri Jul 04, 2014 2:13 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6178
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
When ptitSeb first switched to the the 1.80 code base though he made a comment that the extensions manager was installing OXPs to NAND, which I took to mean that it *did* create the ManagedAddons folder - it just put it in the wrong place. (ignoring the contents of the $HOME environment variable)
Ahh.. my mistake.. I didn't quite understand that bit.. but did see messages from people saying the Manager was failing due to a missing folder..
Quote:
Edit:
<---I'm Dangerous now! 8)
Hey.. congrats!

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


Top
   
PostPosted: Fri Jul 04, 2014 2:42 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat May 31, 2014 9:02 pm
Posts: 288
Location: Melbourne, Australia
Quote:
Quote:
When ptitSeb first switched to the the 1.80 code base though he made a comment that the extensions manager was installing OXPs to NAND, which I took to mean that it *did* create the ManagedAddons folder - it just put it in the wrong place. (ignoring the contents of the $HOME environment variable)
Ahh.. my mistake.. I didn't quite understand that bit.. but did see messages from people saying the Manager was failing due to a missing folder..
Yeah, which probably meant he initially missed the line where the folder was created when he adjusted the extension manager to use the right home folder.

See, due to the very limited amount of space on the NAND where the user's home profile resides each application on the Pandora effectively gets it's own home folder on the SD card it is installed to. This is set at run-time via the HOME environment variable. Normally this works well, but some methods of discovering the home folder don't refer to the HOME variable, so where these are used the source usually needs to be modified accordingly.

- Neelix

_________________
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]


Top
   
PostPosted: Fri Jul 04, 2014 11:30 am 
Offline
Commodore
Commodore
User avatar

Joined: Thu Nov 07, 2013 10:21 pm
Posts: 281
Jeez, I'm glad I didn't have to write all that lot. Nice job, Dizzy!
Quote:
At this point, some comment on the difference between "Range" and "Sensitivity" is probably in order. So far as I can determine, there is little, if any difference between them.
Here's the difference - try dialling in a mid-range value into the range parameter, then look at the bottom left while varying sensitivity. Notice the gradient there changes as you do, so "sensitivity" affects the sensitivity at the origin.

Now vary the range with a mid-range sensitivity locked in. Notice that the gradient at the origin stays the same, but the "knee" in the curve moves in and out - the higher the range, the further out the knee.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], Majestic-12 [Bot] and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited