Can it be this simple...
Lane is 3.3 (planet size increase) * 2 (proportional planet distance increase) = 6.6 times longer.
Aegis is 0.33 (scanner size reduction) times bigger.
Therefore Lane is 6.6 / 0.33 = approx 20 times longer in relation to the aegis than before (and is being travelled at half speed).
If approx 10% of traders are generated around the aegis (according to my early and crude understanding of oolite-populator.js) then this might expain the now rather busy launch queues we are seeing at the stations compared to the default game (at least since I stopped the wp-planet lane overlapping it - which doesn't happen in the default game either).
If the aegis is now approx 20 times smaller (proportionally) then that could significantly skew traffic generation in the system... and also explain why the one adjustment that has resulted in sightings of docking traders has been to the aegis population bubble.
It's currently 3 times smaller whilst everything else around it is 3.3 times bigger, so it is potentially much more isolated than before. Luclily, it appears to be defined seperately in terms of its gameplay size and its populator volume.
So there's potentially 2 complementary adjustments here:
- Universe.m - Aegis bubble size (with planet radius influence)
- oolite-populator.js - proportion of traffic generated around aegis
After some tinkering, I'll report back.