Any advice?

General discussion for players of Oolite.

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Nachodsk
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Any advice?

Post by Nachodsk »

Hello guys :)

I'm completely and i really mean it, 100% newbie here.. to this game. But for some reason it caught my attention, because all the trading stuff you can do in it and since i'm studying economics I took this one as an option to play :)

But i have a question, is there ANY mod out there to add more trade goods to the game?

Thanks and good afternoon all of you :) !

Nachodsk :wink:

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Ranthe
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Re: Any advice?

Post by Ranthe »

Hi Nachodsk, and welcome!

With respect to your question about adding trade goods, the OXP for this is [wiki]New_Cargoes[/wiki] which "...adds over 100 new trade goods to the 8 galaxies. Each new good is a more specific variety of one of the generic cargoes: valuable to the right buyer, largely worthless otherwise."

New Cargoes is an expansion of the core trading system, so you can trade in both as you see fit.
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Re: Any advice?

Post by Diziet Sma »

G'day Nachodsk, and welcome aboard! 8)
Ranthe wrote:With respect to your question about adding trade goods, the OXP for this is [wiki]New_Cargoes[/wiki] which "...adds over 100 new trade goods to the 8 galaxies. Each new good is a more specific variety of one of the generic cargoes: valuable to the right buyer, largely worthless otherwise."

New Cargoes is an expansion of the core trading system, so you can trade in both as you see fit.
But do be sure to read the detailed trading advice.. just like in real life, it's easy to lose a lot of money if you're not careful!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Any advice?

Post by Disembodied »

You might also like to try the [wiki]Risk Based Economy OXP[/wiki] - it doesn't add any extra cargos, but it does modify the prices of the basic cargo items according to how dangerous individual markets are.

Nachodsk
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Re: Any advice?

Post by Nachodsk »

Thank you so much guys for the warm welcome to this board and game :)

Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?

Thank you so much :)

Nachodsk

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Re: Any advice?

Post by Cody »

Nachodsk wrote:Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
<nods>
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Nachodsk
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Re: Any advice?

Post by Nachodsk »

Cody wrote:
Nachodsk wrote:Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
<nods>
:p ?

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Re: Any advice?

Post by Disembodied »

:) He's nodding his head ... he means "yes". Cody is a man of few words, which can make things tricky in a text-based environment.

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Re: Any advice?

Post by Commander McLane »

Hi, Nachodsk, and welcome to the game and the boards. :D

I have nothing to add in response to your question, but I have a request to you: would you mind not writing your complete posts in boldface? The boards would become pretty unreadable pretty fast if everyone of us would insist on some odd personal style post design quirks. (Also, I feel like you're yelling at me, which would be (a) unnecessary and (b) borderline rude.)

There are very few exceptions to this rule (Thargoid is writing in green; there was someone for a brief period who was writing in blue, thankfully this stopped), which can be tolerated precisely because they are very few. But with every new member who adopts a fancy personal style the whole thing becomes more annoying (at least for me, but I'm sure that I'm not the only one).

So, please, could you stick to normal writing in the future, and only use italics or boldface if you want to emphasize something?

Gratefully yours
CMcL
Last edited by Commander McLane on Sat Oct 26, 2013 4:22 pm, edited 1 time in total.

Nachodsk
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Re: Any advice?

Post by Nachodsk »

My newbie bad :)

So, again to all of you a big thanksss! :)

Nachodsk

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Re: Any advice?

Post by Cody »

Disembodied wrote:Cody is a man of few words, which can make things tricky in a text-based environment.
<grins> Aye, quite correct... and welcome aboard too.
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Nachodsk
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Re: Any advice?

Post by Nachodsk »

Commander McLane wrote:Hi, Nachodsk, and welcome to the game and the boards. :D

I have nothing to add in response to your question, but I have a request to you: would you mind not writing your complete posts in boldface? The boards would become pretty unreadable pretty fast if everyone of us would insist on some odd personal style post design quirks. (Also, I feel like you're yelling at me, which would be (a) unnecessary and (b) borderline rude.)

There are very few exceptions to this rule (Thargoid is writing in green; there was someone for a brief period who was writing in blue, thankfully this stopped), which can be tolerated precisely because they are very few. But with every new member who adopts a fancy personal style the whole thing becomes more annoying (at least for me, but I'm sure that I'm not the only one).

So, please, could you stick to normal writing in the future, and only use italics or boldface if you want to emphasize something?

Gratefully yours
CMcL
Okay, sorry about that :) no more bold :)

Nachodsk.-

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Re: Any advice?

Post by Nachodsk »

I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?

But the new ones from the mod doesn't seem to be there.

Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki :)

Nachodsk.-

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Re: Any advice?

Post by another_commander »

Nachodsk wrote:I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?

But the new ones from the mod doesn't seem to be there.

Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki :)

Nachodsk.-
Go to Start->Oolite->Oolite Logs. Find the file Latest.log and open it in a text editor. You will see what OXPs are getting loaded in the lines that read something like this:

Code: Select all

15:43:40.057 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    ../AddOns
    ../AddOns/BETA-Neo-DockLights0.10.oxp
    ../AddOns/BGS-A1.9_r110.oxp
    ../AddOns/Cabal_Common_Library1.7.oxp
    ../AddOns/CameraDrones.oxp
    ../AddOns/Combat_Arena_1.0.oxp
    ../AddOns/Debug.oxp
    ../AddOns/griff_dodo_normalmapped_halfsize_tex_v2.01.oxp
    ../AddOns/Griff_Shipset_Replace_v1.31.oxp
    ../AddOns/Griff_Shipset_Resources_v1.2.24.oxp
    ../AddOns/New_Cargoes_1.1.0.oxp
    ../AddOns/PlanetFall 1.51 Beta for 1.77.oxp
    ../AddOns/Snoopers2.5.oxp
    ../AddOns/VisualEffectDemo-Rings_0.4.oxp
If the OXP you are looking for is not listed, chances are you have not installed it correctly. In this case, let us know and we can advise exactly what you have to do to install it.

Nachodsk
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Re: Any advice?

Post by Nachodsk »

another_commander wrote:
Nachodsk wrote:I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?

But the new ones from the mod doesn't seem to be there.

Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki :)

Nachodsk.-
Go to Start->Oolite->Oolite Logs. Find the file Latest.log and open it in a text editor. You will see what OXPs are getting loaded in the lines that read something like this:

Code: Select all

15:43:40.057 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    ../AddOns
    ../AddOns/BETA-Neo-DockLights0.10.oxp
    ../AddOns/BGS-A1.9_r110.oxp
    ../AddOns/Cabal_Common_Library1.7.oxp
    ../AddOns/CameraDrones.oxp
    ../AddOns/Combat_Arena_1.0.oxp
    ../AddOns/Debug.oxp
    ../AddOns/griff_dodo_normalmapped_halfsize_tex_v2.01.oxp
    ../AddOns/Griff_Shipset_Replace_v1.31.oxp
    ../AddOns/Griff_Shipset_Resources_v1.2.24.oxp
    ../AddOns/New_Cargoes_1.1.0.oxp
    ../AddOns/PlanetFall 1.51 Beta for 1.77.oxp
    ../AddOns/Snoopers2.5.oxp
    ../AddOns/VisualEffectDemo-Rings_0.4.oxp
If the OXP you are looking for is not listed, chances are you have not installed it correctly. In this case, let us know and we can advise exactly what you have to do to install it.
Thanks for that tip, and yes apparently it's all working fine..

Code: Select all

Opening log for Oolite version 1.77.1 (x86-32) under Windows 6.1.7600  64-bit at 2013-10-27 12:04:21 -0200.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

12:04:23.072 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
12:04:23.300 [joystick.init]: Number of joysticks detected: 0
12:04:23.346 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 9800 GT/PCIe/SSE2".
12:04:23.346 [rendering.opengl.extensions]: OpenGL extensions (232):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_KHR_debug, GL_ARB_copy_image, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_SUN_slice_accum, GL_ARB_robust_buffer_access_behavior, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_ES1_1_compatibility, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_internalformat_query2, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_EXT_pixel_buffer_object, GL_ARB_texture_view, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
12:04:23.366 [rendering.opengl.shader.support]: Shaders are supported.
12:04:23.387 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    ../AddOns
    ../AddOns/New_Cargoes_1.2.3.oxp
    ../AddOns/Risk-Based_Economy_1.0.oxp
I have 2 AddOns installed New Cargoes and Risk-Based-Economy and both apparently seems to be correctly installed, well i supposed i have to look throught the forums to see if someone else said something about that, but for me.. I don't know if I need to change pages from one list of trade goods to another page or how those new 100 trade goods from the mod "New Cargoes" should be in the game.

Thank you another_commander.

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