Pre-combat advice

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AlanSlade
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Pre-combat advice

Post by AlanSlade »

Hi

So I have started the game and traded my way into a few thousand credits plus I have 4 missiles, beam laser and ECM but no kills : :( , I don`t want to lose my legal status but I do want some action so which one of you ace pilots is prepared to offer some hard earned advice!

It is a long time since I played Elite so forgive my forgetfulness :mrgreen:
Got enough money for one more beer, I'll carry on regardless!

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Re: Pre-combat advice

Post by Cody »

AlanSlade wrote:... a few thousand credits plus I have 4 missiles, beam laser and ECM but no kills...
Have you been avoiding the spacelanes? Find a nice anarchy or feudal system - legal action should come your way.

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Re: Pre-combat advice

Post by AlanSlade »

Cody wrote:
AlanSlade wrote:... a few thousand credits plus I have 4 missiles, beam laser and ECM but no kills...
Have you been avoiding the spacelanes? Find a nice anarchy or feudal system - legal action should come your way.
Yes of course I have avoided them - rather a living coward than a dead hero!
I have also just finished status quo which was an enjoyable read.

If I head to such a system is it worth carrying cargo? How much could I expect to scoop?
Got enough money for one more beer, I'll carry on regardless!

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Re: Pre-combat advice

Post by Cody »

<chortles> Try it and see - who knows, it may be a milk-run and you'd regret not having a holdful of cargo to sell.
On the other hand, it may be firefight after firefight, and then you could scoop a holdful - if you're good enough, that is.

One tip: get injectors (although they are useless without fuel, which means making shorter jumps).

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Yah-Ta-Hey
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Re: Pre-combat advice

Post by Yah-Ta-Hey »

"4 missiles, beam laser and ECM" Based on this info... you do not have the following: large cargo bay or fuel scoops. Having a weapon just above that of a popgun, you would be wise to continue racking up credits until you can afford both of the above and a military laser. My suggestion for you if you want a good fight with a guarantee of scoopable items.. do a forced witchspace jump, engage the Thargoids that you will meet then jump back to regular space to sell the alien goods that you will be able to scoop up. Make sure that you have enough fuel to get back or at least carry a fuel tank so you can charge up your tank and then make the jump. I am a contrabandisto and so make my living
by not following the civilized rules of engagement. I pick fights only if I can win. If it looks like I bit off more than I can chew up and find my shields are all but gone, I play my ace card: the energy bomb. weapon of last resort and it is Deadly to most ships. I know that it will not take out behemoths or thargon carriers but it gives me time to get out safely to normal space. You will get credit for the kills and the bounty that is associated with them. Many purists believe that the energy bomb is uber... but allow the quirium bomb that is even worse , it simply vaporizes everything but won't allow credit for kills or bounties.

another way to see action: buy slaves, guns or narcotics from a main base and then go out... you will be instant fugitive with a bounty on you and your ship... then be prepared for galcop and any bounty hunters who come looking for you. ( this is a simple way to commit assisted suicide)
Either way, good luck and good hunting but really... upgrade your ship as fast as you can in order to survive your future furball encounters.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.

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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

I do have a large bay and fuel scoop but didn't list them as they aren't weapons - sorry, I also have a navigational array and space compass.

Decided to take a passenger contract first and will see how I go
Got enough money for one more beer, I'll carry on regardless!

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Re: Pre-combat advice

Post by Cody »

Yah-Ta-Hey wrote:... any bounty hunters who come looking for you.
I like bounty-hunters - I like the way they tend to explode when I go hunting them!

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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

How do you do a forced witchspace misjump?
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Re: Pre-combat advice

Post by Cody »

<grins> As the hyperspace countdown hits one, pull-up hard (if you normally use a 'stick, you'll probably need to use the keyboard for this).

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Re: Pre-combat advice

Post by AlanSlade »

Just spotted a Viper engaged with a cobra mk1, flew in and took it out for a 103 cr bounty and my first kill - go me 8)
Got enough money for one more beer, I'll carry on regardless!

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Re: Pre-combat advice

Post by Yah-Ta-Hey »

I apologize.. usually new pilots let everybody know what they have in their kit... my assumption... my bad... congrats on your kill.. be careful around cobra MK I... they are suicidal maniacs they will fly straight into you... but if done right,, they are simple flying targets waiting to be vaporized....Find a convoy with MK 1s flying escort.... go in... slash and kill, get out of range, turn back.. repeat process and soon you will have a target rich carrier w/o escort... kill the target and prepare to scoop up debris but you gotta work fast... galcop and any scavengers in the area will come in for easy pickings. Ask El Viejo he works this kind of situation... he is the master of picking off these types. An encyclopedia of info if he is willing to mentor.
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Re: Pre-combat advice

Post by Cody »

Yah-Ta-Hey wrote:Ask El Viejo he works this kind of situation... he is the master of picking off these types.
Moi? I've not splashed one innocent trader in my entire career! Plenty of bandits and bounty-hunters, certainly... even a few Vipers early on.

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Re: Pre-combat advice

Post by Yah-Ta-Hey »

Yes, I know that clean carriers are off your list but I have yet to see a convoy with MK 1's being clean..they are usually offenders and a clean carrier shouldn't fly with unsavory types unless it is the dubious prophet and is still short of cash. And my sky brother, you have been known to sit and watch the action before going in. Of course, if I should run into that kind of situation, I would be counting coup on the renegades. good talking to you, off to a local anarchy with 100T of rare veenerian megaweed... bought at .2/t and will be selling at 100/t.
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Re: Pre-combat advice

Post by Cody »

Yah-Ta-Hey wrote:... but I have yet to see a convoy with MK 1's being clean...
Anacondas often have six Mk I's as escort, which are usually clean (the exception being if the Anaconda happens to be an offender-trader (OXP) - and they are my brothers-in-arms). Having said that, an Anaconda and six Mk I's are an interesting proposition (I have done such in testing mode, of course).

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Re: Pre-combat advice

Post by AlanSlade »

Ahhh well off to bed 1 passenger delivered front weapon upgraded to a military laser and 18 kills logged (still clean)
Got enough money for one more beer, I'll carry on regardless!

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