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 Post subject: Re: Introduce Yourself.
PostPosted: Sat Apr 01, 2017 2:02 pm 
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---- E L I T E ----
---- E L I T E ----
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Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1054
"Now listen carefully 007.

This is a fully-equipped, state of the art, Cobra Mk III multi-role ship. The Mk I wasn't much to shout about, and the Mk II was a bit of a disaster to be frank, but this time I think we've cracked it.
Homing missiles, military lasers front and rear, sides too should you need them, and a 7 light-year range. Fuel-injected thrusters, ECM anti-missile system, shield boosters and fuel scoops for self-sufficiency."


"What's this?"

"DON'T touch that 007... It's the trigger for the quirium cascade mine, a highly sensitive device that could blow up every hyperdive within the vicinity, including this one. You'd better be ready to run if you're going to deploy that, especially as I want the ship back in one piece this time! :| "

"But of course :wink: "

"Yes, well...
With four energy banks she's pretty tough and fast enough to keep even you away from trouble... in theory :roll:

There is also a passenger seat SHOULD you happen to fraternise with any of the locals :? "


"Oh, you know me Q, I'll be very focused just getting on top of things :wink: "

"Quite... Well you won't be needing the escape pod that comes with it then or the docking computers for hands-free landings, were you to be otherwise occupied."

"Very thoughtful :wink: "

"Do be careful 007 :| "

8)


Welcome Mr. Bond.

Once you enter Oolite you will find that escape is, quite impossible...

Glad to have you with us and I hope you enjoy your stay :)

_________________
"With our thoughts, we make the world" :-)


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 Post subject: Re: Introduce Yourself.
PostPosted: Sat Apr 01, 2017 3:34 pm 
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Wiki Wizard
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Joined: Wed Mar 10, 2010 12:30 pm
Posts: 1844
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Heheh, welcome, Bond. And well captured, Redspear!


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 17, 2017 12:09 pm 
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Deadly
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Joined: Sat Aug 15, 2009 10:28 pm
Posts: 208
Hello all, not new here, but havn't been playing oolite for a long time. Anyways, back for a while so I thought i'd better say hi


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 17, 2017 2:16 pm 
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---- E L I T E ----
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Joined: Mon May 20, 2013 9:53 pm
Posts: 2263
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Welcome back, Commander phonebook!
Feel free to post your tales.

_________________
OXPs by Norby


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 Post subject: Re: Introduce Yourself.
PostPosted: Tue Apr 18, 2017 9:23 am 
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---- E L I T E ----
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Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6176
Location: Aboard the Pitviper S.E. "Blackwidow"
Welcome back!

Depending on how long you've been gone, a lot has changed in Oolite. Probably, the things that might catch you out the most are the upgrades to NPC AI and behaviours, and the fact that neighbouring systems' political types now have an effect on how many pirates you're likely to encounter. (If a traditionally 'safe' system has a few feudal and/or anarchic neighbours, it's no longer quite as 'safe' as it used to be..) Pirate behaviour has been upgraded as well.. 'pack' tactics have improved, but on the plus side, pirates now demand tribute before opening fire.. comply with their demands, and they should leave you alone.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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 Post subject: Re: Introduce Yourself.
PostPosted: Wed Apr 19, 2017 12:36 am 
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---- E L I T E ----
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Joined: Thu Jun 20, 2013 10:22 pm
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Hi phonebook and welcome back.

_________________
"With our thoughts, we make the world" :-)


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 Post subject: Re: Introduce Yourself.
PostPosted: Wed Apr 19, 2017 9:57 am 
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Deadly
Deadly

Joined: Sat Aug 15, 2009 10:28 pm
Posts: 208
I had noticed something different haha probably getting murdered at Diso was a hint. The game is certainly more challenging, or seems to be, not had that ' excellent I might just about be alright at this thing' moment yet, but there's still time.

Loving the new menu screens, installing OXP, well OZP expansions in game.

thank you all for the welcome :)


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 24, 2017 4:04 pm 
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Poor
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Joined: Mon Apr 24, 2017 3:58 pm
Posts: 5
Hi, old elite player here, just found videos of Elite Dangerous on youtube, but dont have a machine that would run it so i found this place.
Figured i better say hi before i go ask silly questions.


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 24, 2017 4:07 pm 
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Jedi Spam Assassin
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Joined: Thu Jul 12, 2007 10:54 pm
Posts: 5700
Location: Carter's Snort
Hi, oldelitefart, welcome to the boards! Questions are welcome, silly or otherwise - most will get sensible answers, eventually …

_________________
Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 24, 2017 4:17 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12533
Location: Corke's Drift
Welcome aboard, Commander! What the BIAM said.

_________________
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?


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 Post subject: Re: Introduce Yourself.
PostPosted: Mon Apr 24, 2017 5:34 pm 
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Retired Assassin
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Joined: Tue Feb 09, 2010 11:31 am
Posts: 8244
Location: Disunited Kingdom
Hi, oldelitefart. :)

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Commander Smivs, the friendliest Gourd this side of Riedquat.


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PostPosted: Sat May 27, 2017 5:52 pm 
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Mostly Harmless
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Joined: Sat May 27, 2017 2:46 pm
Posts: 3
I've git synched, but although I'm ancient C knowledgeable, I understand OO/C++ only at a very high level, with no experience. Is it self-documenting, or should I be looking for a high level summary of the program structure?

I'm not sure when I first discovered Oolite, but I've played quite a bit off and on a few years back. My current machine has remnants of Oolite-1.73.4-test.x86_64.package (2010) and Oolite-1.80_x64.exe (2014), with a huge number of saves from each of those eras.

Recently I played Oolite-1.84_x64.exe, then tried Oolite-1.84_x86.exe because x64 doesn't support full screen well, but the x86 seemed to have the same full screen artifacts (my motivation was to try to take advantage of time compression with pause/left-right arrows, only accessible in full screen mode).

The new Oolite graphics are vastly improved over 1.73.4-test! It's really much more immersive with the level of detail and realism. Elsewhere on these boards, I hugely enjoyed the suggestion that we surround ourselves with 4 monitors for full immersion. Today, my laptop supports 2 monitors, and perhaps I could attach 2 more via USB 2.0. My kid has two 40" 4k monitors and a smaller HD 22" monitor - he might try front and rear views, perhaps with the 3rd screen supporting one of the info options. Wouldn't that be something?!!!

I'm working on the theory that combat is noticeably harder now, or else that I've massively aged over these few years, because I'm routinely getting my butt kicked when there are more than 4 opponents or so. It seems to happen very quickly. For comparison with my earlier experiences, I've restarted the old 1.73.4-test, but until my economics supports mil lasers, I won't have an opinion.

I do have to save a great deal under 1.84, because it crashes frequently on my laptop. I've filed a few bug reports, at least one of which was very repeatable. Hopefully that level of detail can be helpful, even if I never do figure out C++ and the Oolite program structure in order to make a better contribution.

What a great community this is! This stuff isn't easy - it takes a lot of time and commitment. I just want to say, thank you so much for all the effort and devotion, which clearly shows in the latest Oolite.


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 Post subject: Re: Introduce Yourself.
PostPosted: Sat May 27, 2017 6:28 pm 
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Retired Assassin
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Joined: Tue Feb 09, 2010 11:31 am
Posts: 8244
Location: Disunited Kingdom
Hi Harmless, and welcome. Yes, this is a great game, and a fantastic community as well. Welcome aboard.

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


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 Post subject: Re: Introduce Yourself.
PostPosted: Sat May 27, 2017 6:37 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4826
Hi Harmless, welcome back to Oolite.

Thanks for your kind words, much appreciated. To quickly answer some of your questions:
Quote:
Is it self-documenting, or should I be looking for a high level summary of the program structure?
The core of the game is written in Objective-C, which is quite a bit different to C++. In my humble opinion, much easier to understand and work with than C++, also much cleaner errior messages - it helps a lot. Of course, it requires some initial reading if you are not familiar with it, but if you have prior programming experience it should be very easy to pick up and do stuff with it. As for the program structure, I recommend you run Doxygen on the Doxyfile located in the root folder of the source code tree, in order to have the program structure generated and auto-documented in full detail.
Quote:
Recently I played Oolite-1.84_x64.exe, then tried Oolite-1.84_x86.exe because x64 doesn't support full screen well, but the x86 seemed to have the same full screen artifacts (my motivation was to try to take advantage of time compression with pause/left-right arrows, only accessible in full screen mode).
Need to clear up a misconception here. Time compression does not depend on full screen, it just requires the Test Release version of the game (we distribute two types, Deployment and Test Release, the second is very useful to OXP developers). Also, I am not sure what you mean by not supporting full screen well. You may want to report the problem iin more detail in the Testing and Bug Reports section of the forum or raise an issue on the project page on github (https://github.com/OoliteProject/oolite) and we'll take a look at it. Fullscreen has been tested extensively in various systems under Windows and is handled in the same way by both the x64 and the x86 versions.
Quote:
I'm working on the theory that combat is noticeably harder now
Correct. The AI has been significantly improved in the 1.8x versions, and we are using Javascript now for guiding it. Tactics that used to work on 1.7x are not very profitable anymore. Diving head-first in a group of oppopnents is almost guaranteed to end in pressing Space. You will need to develop a more cautious style of approach to combat.
Quote:
I do have to save a great deal under 1.84, because it crashes frequently on my laptop. I've filed a few bug reports, at least one of which was very repeatable. Hopefully that level of detail can be helpful, even if I never do figure out C++ and the Oolite program structure in order to make a better contribution.
Assiming that we are talking about the Windows version, crashing frequently indicates a possible driver issue to me (esp. in conjunction with the artifacts in full screen) or maybe an NVidia gfx card with Threading Optimizations enabled. If the second case is true, disable Threading Optimizations and everything will be fine. If not, then please raise a bug report as mentioned earlier, describing the issue in detail and a way to reproduce it, if possible. As for C++ and program structure, refer to the earlier paragraph - don't figure out C++, figure out Obj-C instead!


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 Post subject: Re: Introduce Yourself.
PostPosted: Sun May 28, 2017 10:06 am 
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Jedi Spam Assassin
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Joined: Thu Jul 12, 2007 10:54 pm
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Quote:
Quote:
I'm working on the theory that combat is noticeably harder now
Correct. The AI has been significantly improved in the 1.8x versions, and we are using Javascript now for guiding it. Tactics that used to work on 1.7x are not very profitable anymore. Diving head-first in a group of oppopnents is almost guaranteed to end in pressing Space. You will need to develop a more cautious style of approach to combat.
It's also worth noting that pirates are now more interested stealing in your cargo than in blowing you up … a non-combat solution to a pirate encounter is to do what they say and drop some cargo!

_________________
Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


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