I always wondered - so it really is so - great.Eric Walch wrote:The formula also makes the chance for anarchies as destination with a high time margin, higher than for more stable governments. Interesting.
Makes absolutely sense, and makes interesting situations more likely - luring the player to finding themselves in one of them "unsafe" low-TL clusters, with good chances of high-TL equipment getting damaged. clever!
hooray !another_commander wrote:It was a bug. It should be fixed in r4893. Tomorrow's nightly should contain the fix for those willing to test.Albee wrote:Something strange is happening, though. When I type in a planet name on the long range chart and press ctrl+^ (with the Advanced Navigation Array fitted, of course), the route is shown, but there's no report. If I traverse the cross hairs manually to a planet, there is. I can force a report on my 'target' planet, however, by typing in the name, shifting the cross hairs to its neighbour, then shifting back. I presume this is a known issue, but is it a feature? A bug? Neither of the above?
this was always a bit kind of annoying, when I did not use the mouse for anything else.
I am still waiting for someone to develop the really advanced NA - where you could set waypoints.Commander McLane wrote:May I suggest you invest in an [wiki]Advanced Navigational Array[/wiki]? And then simply follow the fastest route to your destination. No reason to calculate anything yourself.
Until then for multiple contracts at the same time you still need to consider things and find the most suitable route(s) yourself.
But it is fun!Albee wrote: Got one, Commander, and I use it all the time -- I have the ANA to thank for my earlier successful voyages. Indeed, where a single contract is concerned, I have the utmost confidence the device will get me there in time. The problem arises when you take on additional simultaneous contracts requiring a detour from the optimum, as these inevitably result in lost time. Take on too many at once and eventually there comes a point where it's physically impossible to complete them all in time, even taking the fastest route and wasting no time in-system. Sadly, that's what happened to me.
Do not take it too bad, multi-destination most efficient ways I think are a still unsolved mystery. Last thing I heard, even to modern math. That was some years ago though, when they still used soap-bubble liquid to show shortest possible track-layout for 3 or more waypoints.
re the no-wasting-time : Imo. you can neglect the time "wasted" in-system. Compared to the jumps, it is close to nothing. So why not dock and have a beer, or two.
No Tequila though, that somehow seems to have strange time-robbing effects ....
This one of the few things that doesn't add extra time to the clock.Diziet Sma wrote: The clock whizzes forward ... Loading/unloading cargo adds time to the clock.