Ah, the perils of not reading every single message on the BB! Odd that I've been getting very different answers in recent weeks . . .El Viejo wrote: Heh.. some sort of time-warp here!
Here endeth post 256.
I'd love to, I almost got the confirmation I asked for, but I'll settle for that for now (think the question mark will make a good place-holder). It's quite obvious to me from various answers I have received that the degree of disablement of this feature is not widely understood.El Viejo wrote:Which gets you Elite rank... heh. Would you care to add 'Solved' to the thread title?m4r35n357 wrote:Here endeth post 256.
I'd prefer this reducing of the energy bomb's damage together with Smivs' above suggestion to just give it to NPCs over removing it, too.Smivs wrote: Relating to my points above regarding its 'use', I'd forgotten that it is advertised asThat's what it should be doing. At the moment it kills medium and large ships as well"A one-shot super-weapon capable of destroying all small craft within range."
Definitely! I think the bomb in Elite worked that way, at least on the Speccy. Not sure about giving it to NPCs, how "balanced" do we need to be bearing in mind the odds?maik wrote: I'd prefer this reducing of the energy bomb's damage together with Smivs' above suggestion to just give it to NPCs over removing it, too.
Absolute and definite NO to that. Disembodied has already given the justification and I have a small test OXP somewhere that gives energy bombs to NPCs just to prove the point. Believe me, you don't want this.m4r35n357 wrote:Not sure about giving it to NPCs
Agreed, still need to find an engaging role to play now the killkillkill phase is overEl Viejo wrote: I've been taking it 'easy' all along. I probably only average three or four kills per shipday, but I'm enjoying the long slow cruise.
The 'Speccy' being thirty years old today (St George's Day).m4r35n357 wrote:at least on the Speccy.
I multi-task these days... explore, run some dope, evade the Feds, escort a convoy, help the Feds, save a poor trader, hunt bounty-hunters!m4r35n357 wrote:need to find an engaging role to play now the killkillkill phase is over
A virgin Jameson in two jumps (Lave to Zaonce to Isinor) just made over 130Cr profit. Having sold his three missiles, he now has over 300Cr (after fuel costs) to play with. That's a pretty standard and simple start with normal (and legal) commodity prices!CapnSkweek wrote:Making trade runs to earn 15cr? Pitiful.