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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 1:27 pm 
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---- E L I T E ----
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Quote:
Then name it and replace the default player decal .png - easy! <chortles>
It's all clear now, thanks Cody!


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 Post subject: Re: Screenshots
PostPosted: Tue Aug 08, 2017 5:29 pm 
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Flying the Cobra Mk. IV:

Image
Image
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Wed Aug 09, 2017 10:37 am 
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Just a couple more:

Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Aug 13, 2017 5:10 pm 
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Quite Grand Sub-Admiral
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Image
Image


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 Post subject: Re: Screenshots
PostPosted: Wed Aug 16, 2017 5:07 pm 
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Deadly
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encounter with an anaconda convoy ( from the convoy/freighter oxz )
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 Post subject: Re: Screenshots
PostPosted: Fri Aug 18, 2017 12:56 pm 
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Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
@another_commander
Dig the ships and P3D! :shock:

@cbr
Nice! Keep them coming! Can you avoid the jpg format? (it adds artifacts on the objects edges)

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 2:08 pm 
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Deadly
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Well, i never thought about using png, but lets try...

Image

two heavy convoys heading towards a planet


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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 4:09 pm 
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Deadly
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A mixed python convoy

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 5:07 pm 
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Slightly Grand Rear Admiral
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Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Quote:
A mixed python convoy
...
@cbr
8) Really like the "cinematic" width/height ratio too!

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Last edited by Getafix on Sat Aug 19, 2017 5:11 pm, edited 1 time in total.

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 5:10 pm 
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Slightly Grand Rear Admiral
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Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Quote:
Just a couple more:
@gsagostinho
:shock: 8)

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 7:20 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
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Location: Corke's Drift
Image

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 8:05 pm 
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Deadly
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How does one enable those pretty planets?

and your starry sky is also very pretty cody :)


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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 8:20 pm 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
Posts: 4979
Quote:
How does one enable those pretty planets?
Using the 1.85 nightly build, in your planetinfo.plist's universal section enter this line:
Code:
perlin_3d = YES;
This will enable the new style on all planets. Alternatively, you can enter the above line inside any planet's individual section, if you want to apply this style only to specific cases.

@Cody: Very nice shot. Thumbs up.


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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 8:37 pm 
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Sharp Shooter Spam Assassin
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Location: Corke's Drift
As the Admiral says, you need the 1.85 nightly build - which also gets you the new atmosphere effect.
That and Perlin3D are/will be great improvements to the core game.
Quote:
... and your starry sky is also very pretty
That's a combination of a toned-down version of ZygoUgo's Cinematic Sky and ambient_level = 0.025;

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Last edited by Cody on Sat Aug 19, 2017 11:32 pm, edited 1 time in total.

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 Post subject: Re: Screenshots
PostPosted: Sat Aug 19, 2017 8:46 pm 
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Deadly
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Joined: Thu Aug 27, 2015 4:24 pm
Posts: 240
there seem to be happening a lot in the 1.85

Image

Can someone confirm lave is looking ok? ( i had a long time no atmosphere on lave, 'extra detail' on )


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