Search found 365 matches

by dajt
Thu Jul 05, 2007 12:22 am
Forum: Discussion
Topic: OOS, anyone?
Replies: 3
Views: 2139

I never saw it used and don't have a problem with its removal now we have JS scripting.
by dajt
Thu Jul 05, 2007 12:10 am
Forum: Expansion Pack
Topic: Mission offering
Replies: 80
Views: 27126

I looked into this at the beginning of the year and it sounds like we may have hit upon a similar solution. See my post.
by dajt
Tue Jun 26, 2007 5:31 am
Forum: Discussion
Topic: Mutabilis Chapter Four
Replies: 19
Views: 7814

I'm enjoying the story but feel it could be easily improved if every occurance of "frak" was removed. Note I swear like a wharfie in real life so am not particularly shocked or offended by it. I just find it gets in the way of the story. I also don't like too many made up jargon or slang words. Ther...
by dajt
Wed Jun 20, 2007 10:40 pm
Forum: Outworld
Topic: Elite and similar games
Replies: 89
Views: 45686

Yes, you're drawing the nebula as part of the skybox before switching on depth culling. I didn't realise it was just an image.

I was thinking of trying to replicate how Infinity is doing them, using some sort of fractal approach. They look fabulous. But its more work than I can take on.
by dajt
Wed Jun 20, 2007 10:34 pm
Forum: Discussion
Topic: Trade tips for a newbie?
Replies: 76
Views: 29511

on that note...I just took a quick look at the equip file and noticed a section of items I hadn't seen before such as the Military jammer and military scanner filter...do they actually appear it the game (not including oxp's) or is it just something that is available for people who are making oxp's...
by dajt
Wed Jun 20, 2007 12:37 am
Forum: Outworld
Topic: Elite and similar games
Replies: 89
Views: 45686

Re: I see what you're saying..

..Miangele. You're right of course. :) I just like stuff to be simple. My brain isn't very clever so I prefer stuff to be easy to understand ha ha ha. :) Deepspace will probably be a shadow of what Oolite currently is. But on the plus side it'll look nice, but thats about it LOL :) Why don't you ma...
by dajt
Mon May 14, 2007 9:45 pm
Forum: Expansion Pack
Topic: My ambitious oolite project
Replies: 36
Views: 18137

Re: Traveller Oolite

2: Is it possible to change the starting position? I'd do this by creating a save game at the location you want to start at, and the ship, credits, and equipment you want to start with. Then load this up to start a "new game". The Win32 and Linux versions have a command line flag to load a game so ...
by dajt
Sun Apr 22, 2007 9:39 am
Forum: Testing and Bug reports
Topic: Annoying bug - ghosts back from the dead
Replies: 22
Views: 10408

No, I changed the code. The old code was looking in oolite.app/Contents/Resources, but some things always seemed to go in oolite.app/Resources and then when I saw the new logging code was trying to load its configuration from there I figured that was probably where things should have been all along....
by dajt
Wed Apr 11, 2007 6:04 am
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 12298

Well, its good you did that. My implementation in the JS branch was tied to the refactoring of the equipment (so OXPs could add new equipment, not just missles), so isn't portable to the trunk.
by dajt
Mon Apr 09, 2007 8:26 am
Forum: Discussion
Topic: One last Question ;)
Replies: 14
Views: 5160

Sorry, I assumed the textured planets were done in a shader because everything was going that way, and didn't bother to check one way or the other.
by dajt
Thu Apr 05, 2007 11:23 am
Forum: Oolite-PC
Topic: Oolite 1.68 test installer
Replies: 56
Views: 35903

Oolite 1.68 test installer

Hi all,

I've just posted an installer for Win32 1.68. You can get it from here.

On my keyboard, the yaw keys are comma and period.

Let me know how it goes, particularly if you have an older graphics card.

Edit: modified URL to highlight right package. -- Ahruman
by dajt
Thu Apr 05, 2007 10:42 am
Forum: Discussion
Topic: One last Question ;)
Replies: 14
Views: 5160

I'm just testing the 1.68 exe for Win32 and it seems Giles' texturing code works there too, if you have the hardware (which I finally do now work has given me a new laptop).
by dajt
Wed Apr 04, 2007 8:13 am
Forum: Expansion Pack
Topic: An idea for equipment / mission
Replies: 20
Views: 11885

My initial thought about the "pressor" is how does it work? It is easy to apply a force to an object to get it moving in a straight line, but then I don't think this is actually what you want. I'm guessing you want the thing being pushed to change direction with you etc. This would be possible to pr...
by dajt
Wed Apr 04, 2007 5:24 am
Forum: Expansion Pack
Topic: My ambitious oolite project
Replies: 36
Views: 18137

No, that's not going to happen. You should look around at other moddable space games if you want to do a total conversion.
by dajt
Tue Apr 03, 2007 6:52 pm
Forum: Suggestion Box
Topic: Transparency in textures.
Replies: 20
Views: 17488

Cloud formations work because planets are drawn differently to ships.