Search found 2303 matches

by Griff
Tue Aug 11, 2015 6:54 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

@Stormprooter - That looks awesome - thanks for using the ships in your project they look great! I've uploaded to box an alternative Viper Interceptor oxp. It's got quite a high polygon count (about 7000 tri's). Hit a few snags building the model so it's only got two engines and a pretty feeble look...
by Griff
Sat Aug 08, 2015 9:01 am
Forum: Outworld
Topic: FlightGear: amazing open source flight simulator
Replies: 19
Views: 9851

Re: FlightGear: amazing open source flight simulator

Wow, that looks stunning!
by Griff
Sat Aug 08, 2015 8:50 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 443908

Re: Elite: Dangerous - and other stuff!

hi chrisjj, welcome to the boards. :D Thanks for your work at Acornsoft bringing us Elite, i still remember clearly going to my mates house and seeing it running on his bbc computer for the first time, i was spellbound, i couldn't belive such a thing was possible on a home computer. :| Maybe it's ju...
by Griff
Sat Jun 27, 2015 12:31 pm
Forum: Expansion Pack
Topic: NEW : Bank of the Black Monks OXP
Replies: 184
Views: 89135

Re: NEW : Bank of the Black Monks OXP

Awesome work spara! :D
by Griff
Sun Jun 07, 2015 5:07 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

I've tweaked the AI on the two hognose versions that looked like they might get stuck in the dock and re-uploaded the oxp to box now at (v1.3.1). I've also had a go at putting all the new wear n' tear ships up on the oxz manager (including the updated hognose) oolite.oxp.Griff.Bug_(Elite2).oxz oolit...
by Griff
Sun Jun 07, 2015 8:57 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

Just had a quick look at the Hognose AI's, I think i can see what's going on (mind you my Artificial Intelligence ability is even lower than my Actual Intelligence ability) The Witchspace Lobster AI ("griff_hognose_(Dr_Nil_worm_missionary03)AI.plist") has an AI that looks like it's set to make the s...
by Griff
Wed Jun 03, 2015 8:19 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

The Hognose is an entertaining ship, no matter whether it's a holy joe or a lobstoid, but it does get stuck right outside the docking slot a lot - intentional? No that's no intentional - does it happen when it's trying to dock or something? It could be its speed and turning rate stats making it dif...
by Griff
Tue Jun 02, 2015 8:22 pm
Forum: Testing and Bug reports
Topic: [solved]Oolite v1.82. Ship Library screen - tradeInFactor
Replies: 2
Views: 2136

Re: Oolite v1.82. Ship Library screen - tradeInFactor

Thanks cim, I was just about to edit my post to say things looked fine when using an NPC ship but I thought I'd better report this just in case :D
by Griff
Tue Jun 02, 2015 8:12 pm
Forum: Testing and Bug reports
Topic: [solved]Oolite v1.82. Ship Library screen - tradeInFactor
Replies: 2
Views: 2136

[solved]Oolite v1.82. Ship Library screen - tradeInFactor

I think there may be a problem with the tradeInFactor shader binding either not existing or being set to something like 0 when you view a player ship on the Library screen. I get these messages in the log: 20:56:00.270 [shader.uniform.unpermittedMethod]: Did not bind uniform "TradeFactor" to propert...
by Griff
Sun May 31, 2015 11:46 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

That seems sensible :D
OK, I think this is done, the station bundle should now be up on the manager!
by Griff
Sun May 31, 2015 10:02 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

Yay! That's awesome. Thanks for testing that out a_c :D @spara - that's a good idea. :D I've got all the logins and stuff, just need to have a look at Dizzy's excellent oxz tutorial thread and see if I can follow along. Just looking at the station bundle oxp at the moment, I think I can take out nea...
by Griff
Sun May 31, 2015 12:35 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

awesome, thanks for testing - let me know if it the ship gets more grungy over time - it should start looking dusty, then the colours will start to turn greyish before some paint starts chipping off. it's all powered from the specular intensity map so some ships work better than others depending on ...
by Griff
Sun May 31, 2015 12:25 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 425551

Re: Griff's normalmapped ship remakes

Updated the griff_station_bundle oxp to version 1.2.1 - now includes Spara's bugfix mentioned a few posts above, Thanks for fixing this oxp Spara :) Thanks also for the maths help Day and kanthoney, i did have it the wrong way around in my brain i think, for some reason i thought TradeinFactor of a ...
by Griff
Sat May 30, 2015 10:23 pm
Forum: Discussion
Topic: Stingy rock hermits?
Replies: 21
Views: 7645

Re: Stingy rock hermits?

:lol: No, that's the only bits I've added in, just enough to suggest that Wales has somehow become some sort of intergalactic super power by the time of Oolite
by Griff
Sat May 30, 2015 8:46 pm
Forum: Discussion
Topic: Stingy rock hermits?
Replies: 21
Views: 7645

Re: Stingy rock hermits?

Griff, to make the bundle work correctly with Oolite 1.82, you need to patch it from 1.2 to 1.2.1 with this: https://app.box.com/s/bg254uiw2lom37ewan0clfd5j5y1efx7 . It makes them all (different hermits) shine. Should not do anything to the markets though. Thanks Spara, I've grabbed those files fro...