Search found 2298 matches

by Griff
Wed Jan 24, 2007 10:46 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 364442

heh, these are great! might be fun to have a small ship that looks a bit like a shopping trolley (complete with wobbly wheel). prehaps you could get a mission rounding them up from the distant corners of the system or whatever the oolite equivalent of the bottom of a canal is.
by Griff
Thu Jan 18, 2007 9:32 pm
Forum: Expansion Pack
Topic: Docking Coordinates = 0,0,0?
Replies: 20
Views: 11314

cheers for the tip! the route1trader ai has a whole "go_to_station" section already in it! heh, i only looked at the dockingAI script for inspration and then i quickly decided the bots were taking to long dithering about lineing up with the freighter so i cut out all the careful driving stuff and th...
by Griff
Thu Jan 18, 2007 8:38 pm
Forum: Expansion Pack
Topic: Docking Coordinates = 0,0,0?
Replies: 20
Views: 11314

thanks everyone for the help, i've moved the model back along the Z axis so the mouth of the docking bay is at 0,0,0 and the loader bots are now doing a fairly good job at flying into the docking bay and not straight into the side of the hull as they were doing before, now the next step is to get th...
by Griff
Thu Jan 18, 2007 10:44 am
Forum: Expansion Pack
Topic: Docking Coordinates = 0,0,0?
Replies: 20
Views: 11314

At the moment the stations docking port is at 0,0,533 in the models space, i'll try your suggestion KW and move the whole thing back on the z axis so that the ports midpoint is 0,0,0. if i leave the x & y untouched it should still rotate correctly in game i hope - otherwise docking is going to be a ...
by Griff
Wed Jan 17, 2007 10:46 pm
Forum: Expansion Pack
Topic: Docking Coordinates = 0,0,0?
Replies: 20
Views: 11314

Docking Coordinates = 0,0,0?

Hi everyone I've created a large freight train type ship as well as some small 'loader bots' i'm hoping to have ferry cargo pods between the freighter and a prison like station model i've built. here's a pic of the freighter (and the tiny specks are the loader bots, they're just big enough to carry ...
by Griff
Tue Jan 16, 2007 9:35 pm
Forum: Expansion Pack
Topic: scanForNearestShipWithRole: player - Does it work and how?
Replies: 4
Views: 3335

Hi Doc here's a simple AI script i use when testing out angry ships, the script just scans for the players ship and attacks it on sight, i added a sendTargetCommsMessage to the script after spotting this thread to see if it worked and it does seem to, have you tried this command in your script inste...
by Griff
Wed Dec 27, 2006 10:07 pm
Forum: Expansion Pack
Topic: Rebuilding Oosat2
Replies: 38
Views: 20045

Hi, i had some of the readme pages from oosat saved on CD:- Asp Mk I and Asp Explorer with new HUDs Submitted by Wolfwood on Tue, 2006-04-25 08:27. Equipment | NPC Ships | Player Ships | Ships Asp Mark I is based on the model used for Asp in ArchElite, which is very different from any Asp in any oth...
by Griff
Wed Dec 27, 2006 12:58 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

Hi Doc Sorry, i should have checked my facts before posting! A daft idea i know, but I wonder if another way of making mining profitable would be to add 'ore refinery' stations to some systems that pay out more credits for minerals/alloys etc than the main system stations do? pehaps the player would...
by Griff
Tue Dec 26, 2006 7:00 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

Hi Doc I'm sad to report that oolite is crashing for me here too at the moment that splinters are being created. I wonder if it's the conditions key in the shipdata.plist that is causing the crash? i think conditions have to 'do' something, eg:- <string>testForEquipment: EQ_FUEL_SCOOPS</string> <dic...
by Griff
Wed Dec 20, 2006 10:46 am
Forum: Expansion Pack
Topic: Hit locations on ships and becoming a scrap metal dealer
Replies: 6
Views: 5512

Hi, I'll use this boards private mail function to send you the stuff, it's only about 200kb and as you say it wouldn't be wise to post up your email address. I'll write out a document explaining how i set out the model and include it with the .oxp, by the way is 'rich text format' a standard format ...
by Griff
Tue Dec 19, 2006 8:42 pm
Forum: Expansion Pack
Topic: Hit locations on ships and becoming a scrap metal dealer
Replies: 6
Views: 5512

Cool ideas! The uber ship with a weak spot you could set up fairly easily, What you'd do is make the weak component the actual 'ship' as far as oolite is concerned and then surround it with tougher subentity components the player has to blast through to get to the weak component. If the weak compone...
by Griff
Mon Dec 18, 2006 7:35 pm
Forum: Expansion Pack
Topic: Santa.oxp - a very old thread returns
Replies: 23
Views: 12847

Ah, i see the bounty key sets the legal status of the ships, i hadn't realised that before, i also noticed santa sometimes had an offender status, i thought maybe he'd helped himself to more than a glass of sherry and a mince pie round at a GalCops house! I made the mission screen image quite small ...
by Griff
Mon Dec 18, 2006 1:18 pm
Forum: Expansion Pack
Topic: Santa.oxp - a very old thread returns
Replies: 23
Views: 12847

The santa_v2.zip oxp is now up at oosat2, this one adds the reindeer security squad. I've given them plasma cannons (not turrets) and i'm not quite sure if this is 'allowed', they work great on the windows version but i'm not sure about the mac & linux versions, so if there are any problem let me kn...
by Griff
Sun Dec 17, 2006 9:02 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 364442

Image

sorry i haven't been able to post any ads for a while, i'm out of ideas!. This is a great thread and .oxp so i'd love to see a second set of ads happen
by Griff
Sat Dec 16, 2006 10:43 pm
Forum: Expansion Pack
Topic: Santa.oxp - a very old thread returns
Replies: 23
Views: 12847

thanks for downloading the .oxp guys! hope everything is working OK, i haven't written one before so i hope i haven't introduced any bugs!
here's a quick peek at santas security team:-

Image

hope to have these added in this weekend