Search found 2298 matches

by Griff
Sat Feb 17, 2007 12:46 am
Forum: Discussion
Topic: Detailed Textures*
Replies: 183
Views: 56642

Not really going are you LB?

guys, i've made us all an LB signal, beam it into the skies when your shipdata.plist throws a wobbly,

Image
by Griff
Sat Feb 17, 2007 12:21 am
Forum: Discussion
Topic: Download for the Texture Pack
Replies: 5
Views: 3430

i think it's parts 1 and 2 of a single texture pack, sung probably had to split it up as there's a 10Mb filesize limit at box
by Griff
Fri Feb 16, 2007 1:51 am
Forum: Discussion
Topic: Bugger...
Replies: 23
Views: 8445

oh bad luck charlie, i fear for my pc too, it makes a noise like a clogged hoover unless i hammer on the back of the case for a bit
by Griff
Tue Feb 13, 2007 4:45 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

I've updated the link to the mining equipment in the post above it's still very much work in progress (thanks guys for the help!) but at least the autominers are working now and releasing cargo. I've got my usual problem in that i'm having to use cargo_scripted items to to award the player some carg...
by Griff
Tue Feb 13, 2007 12:06 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

ah, i'm the same, at 30cr per missile and very poor odds at mining something profitable it's no wonder they'd rather die that fire off a missile.

LB, thank you for the fix! i gave them 30 missiles and now it's like firework night out there with cargo pods launching all over the place
by Griff
Tue Feb 13, 2007 11:52 am
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

thanks for the ideas, i've rescaled the objects a bit since i uploaded those files. i don't think the missile idea is going to work afterall, i thought i could spawn a 'miningbeacon' (basically just a 'likeship-ed' nav point with a new role) near the asteroid cluster that the autominers would rolldi...
by Griff
Mon Feb 12, 2007 10:08 pm
Forum: Discussion
Topic: Detailed Textures*
Replies: 183
Views: 56642

wow! *downloads*
this is amazing work!
by Griff
Mon Feb 12, 2007 10:00 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

I've uploaded the mining equipment files here:- http://www.box.net/public/um19jjbp1s http://i105.photobucket.com/albums/m213/griff_03/autominer.jpg they're supposed to pop out a cargo pod of gold or minerals every now and again but they don't seem to be doing so, must have a bug in the AI. Ah, just ...
by Griff
Mon Feb 12, 2007 3:56 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

whilst we all allow ourselves a quiet moment to allow TGHC's announcement to sink in (!) i thought i'd post to let you know that it looks as if the 'spawnship:' command combined with a <key>spawn</key> dict in the shipdata.plist is working, the station is always pointing in a fixed direction now. <k...
by Griff
Sun Feb 11, 2007 11:46 pm
Forum: Discussion
Topic: 3D modeling
Replies: 79
Views: 26616

that's great! man you soon got the hang of this 3d lark
by Griff
Sun Feb 11, 2007 11:20 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

@Doc, there's some info about the spawnship: command on page 18 of the tionisla orbital graveyard thread, i've copied and pasted it into my edited post above, that's a very cool idea to have the station flying along very slowly towards the sun! i tried launching the beacon from the station but i cou...
by Griff
Sun Feb 11, 2007 10:13 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

drat, the addshipswithinradius wasn't accurate enough, the nav buoy needs to be placed around the front of the station, plus the station seems to change orientation every time it's called. I'm going to try and dig up some more info on the spawnship: command, it appears to be a seperate command from ...
by Griff
Sun Feb 11, 2007 9:28 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

LB, thanks for the help i'm going to try the addshipradius now, hmm this looks interesting as well:- from the 'methods' page on the wiki spawnShip: <shipdata.plist key> // adds a ship with the unique shipdata.plist key given // the position and facing of the ship are determined by a spawn dictionary...
by Griff
Sun Feb 11, 2007 8:22 pm
Forum: Discussion
Topic: Detailed Textures*
Replies: 183
Views: 56642

these are amazing! the new thargoid textures really do look sinister and alien
by Griff
Sun Feb 11, 2007 8:06 pm
Forum: Expansion Pack
Topic: 49ers OXP - The Oolite Gold Rush (was: Ore processor)
Replies: 103
Views: 50563

ah, i didn't realise pwm co-ordinates were different in each system, i'm still pretty sure though that the station gets a different orientation each time it's created (although i might be imagining this) sometimes pointing at the planet, other times pointing at some random direction into empty space...