Search found 648 matches

by Uncle Reno
Thu May 25, 2006 3:03 pm
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 5514

Had this problem as well but took Custom Sounds OXP out and everything has been OK so far, could be worth trying that.
by Uncle Reno
Sun Apr 30, 2006 10:38 am
Forum: Discussion
Topic: Behemoth AI
Replies: 7
Views: 3800

Thanks Flying_Circus. I wasn't specifically looking for other ships to come to my rescue (although that would be nice :wink: ), it just seemed to me to make sense that it would tackle pirates. Do Vipers react in the same way then (only taking action if fired upon)? I ask in all innocence as I haven'...
by Uncle Reno
Sun Apr 30, 2006 9:26 am
Forum: Discussion
Topic: Behemoth AI
Replies: 7
Views: 3800

Behemoth AI

While conducting a 'tactical withdrawal' from a band of pirates last night, I tried hiding behind a Behemoth which was in the area in the hope that it would get involved but to no effect. Do they only get involved if Thargoids are around or do they personally have to be attacked to respond? As it is...