Search found 1565 matches

by Cmdr Wyvern
Sat Nov 12, 2016 10:01 pm
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

Ok then, here's the optimization settings I worked out. In GNUstepDefaults, animation_timer_interval = 0.001; "v-sync" = NO; And in the custom Geforce profile for oolite.exe, Ansio filtering 2X FXAA off Gamma correction on AA mode Override AA setting 4X AA transparency multisample prerendered frames...
by Cmdr Wyvern
Sat Nov 12, 2016 4:49 pm
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

The guys at Nvidia say that the Pascal GPUs are designed to dynamically throttle themselves to match the load thrown at them, aiming for maximum efficiency. In my tests, I've seen that in action: While I've gotten up to 85 FPS in flight, the card only accelerated at peak to 1000mhz, and that's with ...
by Cmdr Wyvern
Sat Nov 12, 2016 1:48 am
Forum: Outworld
Topic: The U.S. election - the aftermath
Replies: 57
Views: 25514

Re: The U.S. election - the aftermath

I feel there may have been "better candidates" in both political camps. What you need here is a third way of going. In short I feel you were given a choice between chaos and ****ing chaos. Not much of a choice really. And no I'm not going to fight you over this you ornery lizard.... :D You're right...
by Cmdr Wyvern
Sat Nov 12, 2016 1:33 am
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

It would be interesting to try the unlimited FPS setting using the animation_timer_interval just to see where we can get to with a very powerful card. And to close the loop, Oolite goes for V-sync by default and, assuming no intervention using the animation_timer_interval parameter is attempted, it...
by Cmdr Wyvern
Fri Nov 11, 2016 3:12 pm
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: [SOLVED] Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

A little web walking got me a fix, and you'll be pleased to know it's not the game. :D Here's the deal. Two brands of memory are fitted to 10xx cards, Samsung and Micron. The cards equipped with Micron memory have been showing strange issues. Wanna take a guess which one my 1070 has? Right. Fortunat...
by Cmdr Wyvern
Fri Nov 11, 2016 12:27 pm
Forum: Outworld
Topic: The U.S. election - the aftermath
Replies: 57
Views: 25514

Re: The U.S. election - the aftermath

The "unofficial" polls - that is, the many polls conducted by alt media sites on the internet - recorded 70 to 90 % in favor of Trump over Hilliary. That pretty much reflected the huge crowds Trump drew to his rallies, as opposed to the rather small crowds Hillary got. The voting map also reflected ...
by Cmdr Wyvern
Fri Nov 11, 2016 11:55 am
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

I've forgotten how to uncap it Set animation_timer_interval in GNUstep\Defaults\.GNUstepDefaults . This setting can be used for testing purposes to emulate low-end systems, or alternatively, to determine the maximum performance of a given system while running Oolite. A value of 0.001 will practical...
by Cmdr Wyvern
Fri Nov 11, 2016 10:12 am
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Re: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

Heya Cody :) Here's how I have my CP profile for Oolite set: ansiotropic 16X FXAA off Gamma correction on AA mode override AA setting 8X AA transparency 8X supersample MFAA on max pre-rendered 1 VR pre-rendered 1 power optimal shader cache on Ansio sample opti on Negative LOD clamp Texture quality h...
by Cmdr Wyvern
Fri Nov 11, 2016 4:18 am
Forum: Testing and Bug reports
Topic: Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards
Replies: 26
Views: 13983

Oolite 1.84 performance issue on Nvidia Pascal (10xx series GTX) cards

Greets, Commanders. It may have been reported, but I couldn't find any reference... Anyway! I recently upgraded to a GTX 1070, and whoa, this thing is a beast; able to handle anything I want to throw at it at 1080P @ 60fps with room to spare... ...Except, for some reason, Oolite. I get 60 FPS when d...
by Cmdr Wyvern
Thu Dec 24, 2015 7:55 am
Forum: Expansion Pack
Topic: [UPDATE] Missile Spoof
Replies: 64
Views: 35597

Re: [UPDATE] Missile Spoof

I've done more play testing using damage 134 with desired range 18 and haven't noticed any problems. To avoid confusion i've uploaded 1.04 with only that change, https://app.box.com/s/c34vc3dxfmozdpa7yt8i43icf93v35md . I also pm'ed Cmdr Wyvern and asked him to post in this thread whether he wants t...
by Cmdr Wyvern
Sun Jun 07, 2015 2:00 am
Forum: Expansion Pack
Topic: New Lasers v0.7.oxz
Replies: 81
Views: 52539

Re: New Lasers.oxz

...it is without doubts the Deadliest Death-Ray of Death(tm)... "If a thing's worth doing, it's worth overdoing", eh? :lol: Look Ma! I got a sense of humor! :P I played the C64 version of Elite back in the day. In that version of the game, the military laser offered to the player was absolutely an ...
by Cmdr Wyvern
Fri Jun 05, 2015 7:07 pm
Forum: Expansion Pack
Topic: New Lasers v0.7.oxz
Replies: 81
Views: 52539

Re: New Lasers.oxz

I've tinkered with this new 1.82 feature, and came up with an interesting lineup of weapons. First, the native 1.82 lasers, slightly tweaked. A bit more punch, but still pretty wimpy; the weapons the pirates would normally use on you. ( 3, 4000, "Pulse Laser", "EQ_WEAPON_PULSE_LASER", "High powered ...
by Cmdr Wyvern
Thu Jun 04, 2015 4:24 am
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 23
Views: 18872

Re: Naval Grid OXP

One of the drawbacks of naval grid is that it needs the naval energy unit to be installed. Getting a pilot to the point where they can buy NEU takes a lot of time. (personally i work around that by looking in shipyards for the ship i fly, but with the NEU) A less capable version of naval grid that ...
by Cmdr Wyvern
Sat May 09, 2015 1:34 am
Forum: Outworld
Topic: Couple of screenshots
Replies: 8
Views: 4799

Re: Couple of screenshots

Cody wrote:
Smivs wrote:... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
iShip.
Or, what happens when Apple tries to break into the spacecraft industry.
Likely it's overpriced and overflashy as well.
by Cmdr Wyvern
Sat May 09, 2015 1:28 am
Forum: Fiction
Topic: The chronicles of Shulth - Apocrypha
Replies: 78
Views: 60330

Re: The chronicles of Shulth - Apocrypha

I've been reading with some interest. Good stuff so far, even if bouncing all over the timeline is a bit offbalancing.

Keep it coming! :mrgreen: