Search found 2718 matches

by LittleBear
Thu Sep 23, 2010 1:04 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

It's (sort of) intentional. I'd ment food to be about 4 Credits higher than the price at the main station and similar for liquors and wines (seemed fair enough that a bar would pay a bit over the odds for these things as the need them in higher quantities). Machinary and minerals are meant to be a b...
by LittleBear
Sat Jul 17, 2010 9:42 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP
Replies: 11
Views: 2070

Been a while since I wrote it, but as I remember the Team bus has a slighty modded trader AI and will basically fly from its spawn point to the station. The minders stay with the Bus but will attack you on sight. This may cause you to lose the Bus if you get tangled up with the minders (an assassin ...
by LittleBear
Mon Jun 21, 2010 11:33 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Final Updated Version)
Replies: 152
Views: 71445

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by LittleBear
Wed Jun 09, 2010 1:46 pm
Forum: Expansion Pack
Topic: Assassins bugs?
Replies: 53
Views: 11845

The OXP was written for 1.65 of Oolite. I thought it still works on V1.73.x but I don't know if it's still ok on the Trunk Build of Oolite. Sounds like a bug as you should be offered it. To work round, launch from the Base without the missile since you can't buy it (it should have been on the F3 Scr...
by LittleBear
Sun Apr 04, 2010 12:00 am
Forum: Suggestion Box
Topic: Safety zone as no-fire zone
Replies: 11
Views: 1760

It does, in the sense that the hunters don't (shouldn't) return fire against another hunter who hits them. Shooting a clean ship is still a crime in Oolite's eyes though and so they can get an offender / fugitive tag for it, even though other hunter ship 'forgives' the error. I had to cheat a bit by...
by LittleBear
Tue Mar 23, 2010 2:32 pm
Forum: Outworld
Topic: US joins rest of Industrial World in 20th (21st) Century
Replies: 60
Views: 7681

Really sorry to hear that, but isn't that exactly why a national health insurance system is a good idea? When times were good for you, you pay into the system and are entitled to take out when things are bad. Take your point on the distinction between State and Federal expenditure, but in practice w...
by LittleBear
Tue Mar 23, 2010 11:59 am
Forum: Outworld
Topic: US joins rest of Industrial World in 20th (21st) Century
Replies: 60
Views: 7681

@Cmd. Cheyd Aren't you just forgetting plain bad luck? People do work hard and then lose it all through no fault of their own. A lot of self-made people seem to overlook the fact that they were also lucky. It is popular to hate bankers at present, whist overlooking that bankers did in fact massively...
by LittleBear
Tue Mar 09, 2010 11:43 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4891
Views: 547206

And me. But I suspect the Spam Assassins are well ahead:

JamesWilliams

"You are an enemy of the Daleks! You must be destroyed. Exterminate! Exterminate!"
by LittleBear
Wed Feb 17, 2010 9:44 pm
Forum: Expansion Pack
Topic: Problems while editing OXP
Replies: 9
Views: 1576

<owns up> Do you have Random Hits installed? Please note that the models and textures for the OXP ships it uses are included in the Random Hits OXP Models and Textures folders. So it will overwrite the change you are making if you haven't changed the name of the massurana's texture and .dat files an...
by LittleBear
Thu Feb 11, 2010 11:50 pm
Forum: Discussion
Topic: Another noob with a question
Replies: 8
Views: 1009

The Salamaders in Random Hits use the paint job from the Neo-Oolite version of the Salamader. So if you want to buy a Salamander with Simon_B's new paint job, you'll need to install the Neo-Oolite verson of the Salamander. The stats are the same for both versions, its just the paint job that is diff...
by LittleBear
Wed Dec 09, 2009 10:58 pm
Forum: Discussion
Topic: Assassins Mission Help - Please
Replies: 11
Views: 3950

<unlurk> If you really can't find em. Edit your save game to change it to :- <key>mission_assassins</key> <string>assassins_STAGE2b</string> If you do that, Oolite will assume that you killed the team and the OXP will proceed from there.... (Note: Assassins will run if you have the orbits.oxp instal...
by LittleBear
Sun Nov 22, 2009 4:45 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 121171

Lestrade, I really am Ok with you using the Random Hits Code and finishing it if you want to. I'm really busy with Real Life stuff and if I did try to finish it, it would probabley be another year before the next version comes out. OSE has modified virtually every ship you included in it, whether by...
by LittleBear
Sun Nov 22, 2009 10:51 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 121171

Lestrade. The Thread for Random Hits states (post 1):- Although a Beta, this version should be fully playable. It’s a Beta because I haven’t finished adding all the features I’d like to. Its says it on the tin. Yet you have PMed me again and again claiming that you didn't understand that Random Hits...
by LittleBear
Sun Nov 22, 2009 2:16 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 121171

My problem was never with licences, It was with practicle problems. I have tried to explain this to Lestrade several times, but Lestrade bascally has more faith in people's ability to update things when they should. And in people's ability to read readmes. (Like Readme's that tell you an OXP is a wo...
by LittleBear
Tue Nov 10, 2009 11:36 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 121171

Hmm, sorry if I started a war. Didn't mean to. All OXPs realeased for Oolite complement each other, with the exception of OSE. OSE overwites the code of any other OXP. Lestrade, you have decided that you and you alone will be the God of OXPs. To give an example: In Assassins.oxp I equiped the rebels...