Search found 2718 matches

by LittleBear
Thu Jul 11, 2013 11:07 pm
Forum: Discussion
Topic: Random Hits
Replies: 9
Views: 2017

Re: Random Hits

Sometimes gangs of criminals will attack the bar (and any Clean Commanders nearby). They fly ships equal in strength to the ships flown by NPC Bounty Hunters. Hunters aboard the bar will scramble and engage them. So if you want to get involved in this furball, one tactic is just to hang back a bit u...
by LittleBear
Fri Jun 28, 2013 6:02 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

Re: Random Hits OXP

If you open the OXP's script file, you'll see right at the start of the script this: // setup some general arrays. this.spaceBars = ["The Blue Parrot", "The Fox and Hound", "Jon Snorrad's Pub", "Lobbie's Can-Can Lounge", "The Old Spacer", "The Skull and Bones", "The Golden Gargle Blaster", "The Smok...
by LittleBear
Thu Jun 27, 2013 10:19 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

Re: Random Hits OXP

I realli like this OXP. These missions I lacked. But I lost a part of immersion, because I use Griff's high detailed ships models, but this OXP uses low detailed models. Is it possible to create a version of this OXP that uses only Oolite ships? Can anybody make it or explin me how to do it? Cheers...
by LittleBear
Sun May 12, 2013 11:55 pm
Forum: Discussion
Topic: Your backstory
Replies: 29
Views: 4921

Re: Your backstory

Coyote wrote:Backstory? Yeah, I've got a backstory!
Shouldn't that be "Backstory?. We don't need no stinking backstory."
by LittleBear
Sat Feb 16, 2013 12:20 am
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1001879

Re: Screenshots

I really love a good challenge ... http://i1340.photobucket.com/albums/o733/otzeful/Oolite/oolite-018_zpsd5606ad3.png The Duke (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DukeNukem3D) was himself referencing They Live (http://tvtropes.org/pmwiki/pmwiki.php/Film/TheyLive?from=Main.TheyLive). :w...
by LittleBear
Tue Jan 22, 2013 1:02 am
Forum: Expansion Pack
Topic: Asteroid Storm
Replies: 70
Views: 35465

Re: Asteroid Storm

It would be easy to do in code to make the Asteroid Storm Mission happen with a low probability at any station. The trouble would be if failed it then takes out the Main Station, which other OXPs may expect to be there in order for their missions to run. So it was coded as a one off at just one syst...
by LittleBear
Thu Jan 10, 2013 8:11 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 230657

Re: BGS - The BackgroundSet

[/quote]It's good that you've seen v1.5.2, but it will be better to use v1.6. BGS has switched to the new implemented VisualEffect class. So just grab the latest version and compare the effect with the old one.[/quote]

Thanks that worked. Even nicer jump effect in v1.6! 8)
by LittleBear
Thu Jan 10, 2013 12:05 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 230657

Re: BGS - The BackgroundSet

Yep.

Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).
by LittleBear
Wed Jan 09, 2013 11:52 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

Re: Random Hits OXP

Just checked my log, looking for errors with 1.76, and saw this. Don't think I've seen this before? 00:03:30.453 [Random_Hits]: (Hatred : 0. Events Timer : 3. Dockings : 1. Events Number : 0. Special Mission Timer : 3. Revenge Status : NO. Time to Strike : QUITE_SOON. Revenge Jumps Made : 0. Specia...
by LittleBear
Wed Jan 09, 2013 11:40 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 230657

Re: BGS - The BackgroundSet

Small thing on upgrading to 1.77 (love the new lasers). On jumping I still get the BGS cool warping effect, but then get the old-school rings. Using BGS on the last release (non-truck) the BGS effect completely replaced the rings. No biggy, but is anyone else getting this. Have updated BGS to the ne...
by LittleBear
Thu Jul 19, 2012 7:53 pm
Forum: Expansion Pack
Topic: List of Planets used in OXPs
Replies: 94
Views: 12075

Re: List of Planets used in OXPs

Systems changed by Assassins are (all Galaxy 7 - 6 in code) : Orramaor - PN73 Esrire - PN107 Tiared - PN194 Beatle - PN203 Geteve - PN18 Ateslete - PN39 Ataneries - PN81 Quandixe - PN53 Estiri - PN 82 Angeriri - PN71 Eszausve - PN 13 Having re-started playing Oolite after a long break (new laptop, n...
by LittleBear
Sun Apr 29, 2012 9:06 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Final Updated Version)
Replies: 152
Views: 71445

Re: The Assassins Guild OXP (Final Updated Version)

Hello Richard. I'm afraid its a case of the scripter (me) didn't cover the possibility of the Nova Device from the Soin Clan vengence mission blowing up a system that the player would later need to visit to complete a later Assassins mission. :oops: Dredging my memory I think when I wrote it for 1.6...
by LittleBear
Sat Nov 05, 2011 10:36 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

Re: Random Hits OXP

Added an edit. Fly towards the station rather than the planet. You're paths should cross. If you reach the station, flip over and fly back towards the Witchspace beacon. Not all marks are aggressive, so you need to check each contact. Not all will make themselves know by attacking, the may just keep...
by LittleBear
Sat Nov 05, 2011 10:29 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 256590

Re: Random Hits OXP

If you find a mark and he jumps then you need to chase him by flying into the mark's own worm hole. If you do Oolite generates the mark's ship by the witchspace beacon at the same time you arrive. (Simulating both your ship and the mark's ship using the same hyperspace tunnel). If you use the hypers...
by LittleBear
Mon May 23, 2011 3:50 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 341406

Re: Tales from the spacelanes...

The legal system of Elite (and therefore Oolite) is pretty barbaric. Any crime however minor will earn the Commander an Offender tag. It is legal for any Commander to kill any ship with an offender tag. The level of offence determins the bounty and the bounty goes down over time (each time you make ...