Search found 110 matches

by Nite Owl
Fri Nov 30, 2018 8:01 am
Forum: Testing and Bug reports
Topic: Space Oddity
Replies: 5
Views: 2255

Re: Space Oddity

Thank You Svengali. Was unaware such a list existed. Bookmarked it for future reference. Found the problem in the Ionics OXZ. Ersoonve is in the Ionics OXZ planetinfo.plist with several sky/space variables in its legacy scripts. Removed those, and those from the other planets found in that planetinf...
by Nite Owl
Thu Nov 29, 2018 9:02 pm
Forum: Testing and Bug reports
Topic: Space Oddity
Replies: 5
Views: 2255

Re: Space Oddity

Good to know that it is not some sort of specific planetary system bug. Never encountered this before so reported it as a possibility. Did not want it to end up Burning Down The House.

Kudos on getting the Bowie reference.
by Nite Owl
Thu Nov 29, 2018 8:20 pm
Forum: Testing and Bug reports
Topic: Space Oddity
Replies: 5
Views: 2255

Space Oddity

Jumped into the Ersoonve system in Galaxy 2 and was confronted by a view of space that looked like this: https://i.imgur.com/qzggTK6.png In all of my more than 600+ previous jumps into various systems space always looked like this: https://i.imgur.com/DqFEcod.png Checked with Mr. Latest Log - nothin...
by Nite Owl
Sun Nov 25, 2018 11:20 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 418857

Re: Griff's normalmapped ship remakes

Why in the manifest.plist within your just released replacement OXZ have you listed it as conflicting with the original replacement OXZ? As far as can be determined by my limited knowledge of such things they do two totally different things. Please correct me if this is an error on my part. Your rep...
by Nite Owl
Thu Nov 22, 2018 8:52 am
Forum: Discussion
Topic: Money!
Replies: 4
Views: 2345

Re: Money!

Methinks you might need a heaping helping from "The Joys of Spreadsheets". Either that or hire one of the accountants from Ceinerxe but they are an expensive piece of equipment. Seriously though, the job ain't done until the paperwork is finished. One of the things that brought me joy with the origi...
by Nite Owl
Thu Nov 22, 2018 8:25 am
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1008412

Re: Screenshots

Redspear wrote:Did the er, station just blow up? :shock:
More than likely got caught in an ASTEROID STORM.
by Nite Owl
Wed Nov 21, 2018 5:54 pm
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1008412

Re: Screenshots

And the look of those Asteroids... you achieved that how exactly?

Never ceases to Amaze !!
by Nite Owl
Tue Nov 20, 2018 1:19 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 232602

Re: BGS - The BackgroundSet

The latest version of Library (v1.7.1) is NOT available from the in game OXZ Manager. Follow the link to Library's Wiki page in my previous post. The download link is towards the bottom of the page. The latest version of BGS (v2.5) may not yet be available from the in game OXZ manager either. Go bac...
by Nite Owl
Mon Nov 19, 2018 10:19 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 204
Views: 74154

Re: [WIP] GalCop Missions

Minor bug has cropped up in the Latest Log. Was actually there in the previous version as well but did not get around to reporting it before v0.5.1 was released. 16:24:28.902 [script.javaScript.exception.notDefined]: ***** JavaScript exception (GalCopBB_CargoMonitor 0.5.1): ReferenceError: whom is n...
by Nite Owl
Mon Nov 19, 2018 10:10 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 232602

Re: BGS - The BackgroundSet

No need to edit files in this case. Download LIBRARY v1.7.1 as it allows configuration options for The Background Set including the ones you mentioned. Library also allows for configuration options for many other OXZ's so it is handy to have around. As for the future editing of .plist's and such avo...
by Nite Owl
Thu Nov 15, 2018 9:32 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 165
Views: 82033

Re: Xenon UI OXP

WOW TWICE !! Fast bug smashing. Thank you very much phkb. Upon comparing the 3.0 and 3.1 xenonui.js was it possible for me to have been more wrong in my feeble attempts to find the error generating portion of that JavaScript. Chalk it up to another learning experience. One day it will all make sense...
by Nite Owl
Thu Nov 15, 2018 5:52 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 165
Views: 82033

Re: Xenon UI OXP

A bit of a conflict has arisen between Xenon UI v3.0 and Library v1.7. The Latest Log keeps filling up with the following errors. 21:31:59.177 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonUI 3.0): TypeError: lib.$IDRules[missionScreenID] is read-only 21:32:02.141 [script....
by Nite Owl
Tue Oct 30, 2018 5:16 am
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 124
Views: 64649

Re: [Release] Stations for Extra Planets

Found a minor problem with the S-A1 Coriolis Station by smivs. Had trouble manually docking at this station as the docking port was always showing up as extremely dark on at least two of the five sides. This made it difficult to judge my ship's distance from those sides. Took a look at the shipdata....
by Nite Owl
Fri Oct 26, 2018 6:18 am
Forum: Expansion Pack
Topic: Repair Bots OXP Bug Report
Replies: 1
Views: 1135

Re: Repair Bots OXP Bug Report

In my heavily tweaked version of Repair Bots* the only oddity that has cropped up (which may be due to my endless need to tweak stuff) is that if the Main Repair Bot System is damaged it is suppose to repair itself first and then proceed to repair the other damaged equipment. The other day (and this...
by Nite Owl
Sat Oct 20, 2018 8:02 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1479
Views: 378420

Re: Scripters cove

Thank you phkb for the explanation. Much appreciation to all three of you for your help and guidance. The gauge is now installed on my Coluber HUD and updating properly. This includes a nicely colored bar and a level measuring background image like those used on all of the other gauges in the Colube...