Search found 628 matches

by Ramirez
Thu Nov 01, 2012 10:52 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

RL has prevented me from doing a detailed test as part of a proper tournament. However I did quickly spawn two jumpgates ('feudal-gate-home' and 'feudal-gate-away') via the console and flew a de-turretted Caddy through one of them. The ship successfully jumped to the other gate, so it's not obvious ...
by Ramirez
Mon Oct 29, 2012 2:50 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

I finished the Quartet event after making the changes you suggested, although I had to play extremely dirty dirty to win :mrgreen: :mrgreen: . (I was about to give up). I don't think there's any other way to win that even other than to play dirty! Don't know what's wrong with the jumpgate - it's no...
by Ramirez
Mon Oct 22, 2012 11:18 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

Hi all, I've uipdated The Feudal States to v1.14 to include the following: - changed the appearance of opponents in the Quartet event (as discussed above) - added a one-month timeout to tournaments that the player never enters - altered challenges so that you can only do 5 in one visit (could reduce...
by Ramirez
Sun Oct 21, 2012 10:56 pm
Forum: Expansion Pack
Topic: Iron Raven dead end.
Replies: 4
Views: 1363

Re: Iron Raven dead end.

No you shouldn't require another OXP for that ship to appear; what's more it should appear right next to the transporters you have to shoot down. Unfortunately it's not marked with a beacon but you should be able to spot it from a distance. To restart this section, change the mission_IR_status in th...
by Ramirez
Sun Oct 21, 2012 2:18 pm
Forum: Expansion Pack
Topic: Iron Raven dead end.
Replies: 4
Views: 1363

Re: Iron Raven dead end.

After you destroy the landing craft you should be told to attack the SDF's flagship, the Imperator. Do you know if you've done this - or is it even appearing in on orbit in Maenes?
by Ramirez
Fri Oct 19, 2012 5:16 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

Ramirez - I returned to the tournament the last couple days. I'm currently doing "the chase", with the three opponents, which is hard enough, but I'm sure possible (although I'm not sure how that's supposed to be fair that the opponents start off within meters of the drone ;) ). Sorry, there was so...
by Ramirez
Wed Oct 17, 2012 8:54 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

I can't quite tell why you got a mission screen on Edraisar as there isn't a planetfall location defined for that, but maybe some strange combination of events led to it. Anyhow, to fix your game, you can do a simple reset by setting 'mission_feudal_mission_home_galaxy' back to 1, and then visiting ...
by Ramirez
Mon Oct 15, 2012 7:47 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

That's strange, Edraisar doesn't have a feudal house and so I'm not sure how you managed to get your rank transferred there. Did you visit the planet surface or did a mission screen pop up when you docked at a space station? I assume you did actually visit Edraisar? I can help edit your save file to...
by Ramirez
Thu Oct 04, 2012 6:38 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

I've just tested it (used the debug console to set up a tournament, remove the turrets etc) and it works. You don't need to complete your mission in order to compete. [Although, having thought about it I should add a line in the script to clear any outstanding missions once a tournament is accepted,...
by Ramirez
Thu Oct 04, 2012 9:23 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

Your subentity output should be fine though. All the script is doing is turning that array into a string and searching for the word 'turret' - it's not looking up anything further in the shipdata.
Let me have a look tonight when I get back to my mac.
by Ramirez
Tue Oct 02, 2012 10:33 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

I don't disagree with any of your obsevations DeathKnyte, so don't feel you need to give evidence or anything! I just haven't worked out how to improve things yet. Note the number of opponents available is currently infinite - although I set up three menu pages that suggest a limited selection, I le...
by Ramirez
Mon Oct 01, 2012 10:53 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

At least the risk/reward element seems to be working, if only for the top-level opponents. I summarised the odds system in a previous post: Odds are currently calculated based on the player ship's max speed, thrust, energy and missile capacity in comparison to the challenger. Odds are capped at 10:1...
by Ramirez
Fri Sep 28, 2012 10:59 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

You can save in between tournament events, and I haven't added a timeout so it will still be there if you return to the system - that does of course mean remembering where the tournament was being held! You might have difficulty in The Chase as it's all about handling and being a good shot. Just sav...
by Ramirez
Mon Sep 24, 2012 4:32 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

Hi DeathKnyte. The info linking the different cultures to each of the systems is buried within the scripts of the OXP (specifically the feudal-ranks.js script) and not revealded elsewhere, but I've pulled together a small csv with the data you're interested in: Feudal States Systems and Cultures (cs...
by Ramirez
Wed Sep 12, 2012 9:09 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174975

Re: The Feudal States

Wow, thanks v much. No there aren't any other known problems with the OXPs (other than a minor pending patch to the FuelTank.oxp) but I'm conscious that my testing isn't always as thorough as it should be! You'll get a wider variety of missions (each with a bigger success score) as your rank increas...