Search found 628 matches

by Ramirez
Sun Mar 24, 2013 5:07 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174976

Re: The Feudal States

Sorry, really don't know what happened there as I'm sure I fixed that bug. Maybe I did a classic case of noting down how to fix it but never actually implemented it into the script. Anyway I've tweaked the line and have re-uploaded v.1.16.2. cim, the variable to alter either though the console or sa...
by Ramirez
Sat Mar 16, 2013 6:18 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174976

Re: The Feudal States

I may have messed up a dependency somewhere while I was making some other fixes. I've had a look and have updated the OXP to v1.16.2 - try it out and see if you get any further recurrence of the problem.
by Ramirez
Tue Feb 26, 2013 8:03 pm
Forum: Expansion Pack
Topic: Cloaking device and Feudal States
Replies: 19
Views: 3175

Re: Cloaking device and Feudal States

Oops! As Eric's pointed out, this is indeed a Feudal States bug. I've applied a quick fix to set all those falses to trues in the equipment plist so that players should get their equipment back after a challenge (or indeed a tournament event). Funny, I tend to forget I actually have a cloaking devic...
by Ramirez
Tue Feb 26, 2013 12:57 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 89319

Re: Elite: Dangerous - Design Decision Forum

That's a good idea - I was going to rush to post it on the DDF but after a quick check I found it's already been captured by the devs as 'taxi/carrier'. There I was hunting for keywords like 'passenger' and 'courier'...
by Ramirez
Mon Feb 11, 2013 10:28 pm
Forum: Expansion Pack
Topic: [RELEASE] Iron Raven
Replies: 130
Views: 31535

Re: [RELEASE] Iron Raven

OK, I fixed the texture problem by exporting the model to 3ds and re-importing before making the obj file. I've then made a load of fixes and improvements to various elements of the mission - thanks cim for spotting the bugs! Also I've made use of the F4 screen for the interrogation parts, and have ...
by Ramirez
Wed Jan 30, 2013 1:18 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 437180

Re: David Braben's Elite: Dangerous

I've just registered on the forums (same name and avatar) and will be on the DDF once it gets started. Looking as some of the threads that have been opened already, I think I'm gonna have to resist the urge to simply keep posting links to old discussions from this site, as so many of the most obviou...
by Ramirez
Mon Jan 28, 2013 10:31 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Trident Down
Replies: 133
Views: 50927

Re: Trident Down OXP

Well it's taken a while but I've finished a complete re-rest of this OXP against Oolite v1.77, addressing the major incompatibilities but also making some small but hopefully useful improvements along the way. Next up on the test schedule is Iron Raven; I may be some time...

Trident Down v2.5
by Ramirez
Wed Jan 23, 2013 8:34 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174976

Re: The Feudal States

The Feudal States has been updated to v1.16 with further fixes for Oolite 1.77 (at least the obvious ones) and little corrections encountered along the way.

Download from the link below.
by Ramirez
Fri Jan 18, 2013 11:30 pm
Forum: Expansion Pack
Topic: [RELEASE] Iron Raven
Replies: 130
Views: 31535

Re: [RELEASE] Iron Raven

I'm working through some bugfixes and v1.77 updates and I've had to redesign the the way the defence cannons work. This involves doing away with the solar panel subentities and instead making once combined model, which luckily is no problem now that there aren't any vertex limits to worry about. How...
by Ramirez
Tue Jan 08, 2013 8:22 pm
Forum: Suggestion Box
Topic: more "realistic" Long Range Scanner
Replies: 21
Views: 19121

Re: more "realistic" Long Range Scanner

GGShinobi you might want to check out some of my posts in this thread here where I started doing something like that, in particular working out how to make some gameplay out of it. There's a small demo you can try out - note that the 'designate on the space compass' bit only works on Oolite v1.76, a...
by Ramirez
Fri Jan 04, 2013 9:26 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174976

Re: The Feudal States

Good point - I've done a quick scan through the rest of the scripts and missiontext to replace any expanded %Hs as appropriate. Also just running the Melee under v1.77 I noticed one of the escort setup scripts needed a bit of a tweak; I've refreshed the download link. Note though I haven't tested th...
by Ramirez
Fri Jan 04, 2013 5:46 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 645
Views: 174976

Re: The Feudal States

I've been rather neglecting my Oolite support duties of late, although like almost everyone else here I've been helping out with the Elite Kickstarter. I've had some bugfixes/improves on the to-do list for a while and I've finally had a chance to sit down for a few hours to sort them out and put the...
by Ramirez
Tue Jan 01, 2013 2:41 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 437180

Re: David Braben's Elite: Dangerous - Kickstarter!

David commented on the Reddit "ask a question" thingy that the stretch goal would set a release date for a Mac version, but that they would get around to it and other platforms later on even if that stretch goal isn't reached. His words: That is a really tricky one. We held off offering it as a str...
by Ramirez
Sun Dec 30, 2012 11:19 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 437180

Re: David Braben's Elite: Dangerous - Kickstarter!

Well I see that the equivalent of Your Ad Here has made the concept sketches. I've pledged long ago, even though I'm not 100% sure my Mac can take it, but I figure this is a game that has to be made!
by Ramirez
Tue Nov 06, 2012 1:37 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 437180

Re: David Braben's Elite: Dangerous - Kickstarter!

Why don't we offer him OUR services to write the new version - or sell him Oolite? We have an ALREADY enhanced version with kick-ass graphics and bleeding edge technology right here... Or we licence back the content of this forum on the basis that I think it contains some very valuable design and g...