Search found 143 matches

by pleiadian
Sun Apr 16, 2017 7:13 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 49
Views: 24218

Re: [WIP] DeeperSpace HUD

OK so I'm almost finished with it. Pretty much all important dials are implemented, some things are still missing, but that's fairly quickly implemented. This is how it looks, plus, info on the single elements. Compared to the original, I added alert light indicators below the secondary monitors on ...
by pleiadian
Thu Apr 13, 2017 7:33 pm
Forum: Expansion Pack
Topic: [HUD Dev] Display speed in meters?
Replies: 2
Views: 1930

[HUD Dev] Display speed in meters?

So I'm trying to figure out how to get the integer of the ship's current speed. Obviously that speed is measured in meters per second. Some HUDs do display that number and I downloaded two of them as example. In the ExtraLarge HUD, I found this segment: data_source = "combatSpeed"; selector = "drawC...
by pleiadian
Wed Apr 12, 2017 9:28 am
Forum: Discussion
Topic: Distance/time ratio?
Replies: 4
Views: 3742

Re: Distance/time ratio?

The magic formula is: TravelTimeinHrs = DistanceInLY * DistanceInLY Designed this way to add a strategy element into route planning. Take the one jump route and risk losing that contract or take the risk of doing two shorts and make it in time, exposing yourself to more danger on the way? Sometimes...
by pleiadian
Wed Apr 12, 2017 7:08 am
Forum: Discussion
Topic: Distance/time ratio?
Replies: 4
Views: 3742

Distance/time ratio?

So... without cheating (meaning peeking at the source), I'm trying to get my head around the distance/time ratio for system jumps. So it is a bit peculiar to me how a jump to a, say, 6.8 LY away system takes almost 48 hours or so, where as a jump to a about 1 LY away system only takes one hour or so...
by pleiadian
Sat Apr 08, 2017 8:46 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 49
Views: 24218

Re: [WIP] DeeperSpace HUD

And here the completed new design. Alert lights are now below the monitors on the right and left. They will obviously change color depending on the situation. Since I'm using an image rescaler, the quality is suffering a bit... but you get the idea. http://www.oolite.de/forumimage.php?image=HUD_Demo...
by pleiadian
Sat Apr 08, 2017 8:38 pm
Forum: Discussion
Topic: Screenshots
Replies: 5705
Views: 1114781

Re: Screenshots

Image

Image
by pleiadian
Sat Apr 08, 2017 5:31 pm
Forum: Expansion Pack
Topic: [RELEASE] DeeperSpace HUD v1.1
Replies: 49
Views: 24218

Re: [WIP] DeeperSpace HUD

So just to let you know... I'm still working on a perfect version of the HUD. It's now being rendered with Cycles, for more realism. I have added a complete cockpit window, and the displays are now illuminated.

Image
by pleiadian
Fri Apr 07, 2017 7:57 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 217930

Re: Split: Re-scaling experiment

For those wanting to test, who can't build their own from source, here's an executable and rescale OXP bundle, incorporating Redspear's latest fix for the traffic problem: https://www.dropbox.com/s/9597zpe87kvhwyk/Rescale%20V3.03.zip?dl=0 Note that, as always, you'll need to have an up-to-date copy...
by pleiadian
Thu Apr 06, 2017 2:32 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 15943

Re: Repopulation of the Ooniverse?

Since I got the notion of most here that my list was too narrow in regards of what evolution could have brought forth into the ocean of the universe, I have amended my list of suggestions - which, by no means, is a definitive list. You're all invited to fine-tune this list, replace races, you name i...
by pleiadian
Wed Apr 05, 2017 8:29 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 217930

Re: Split: Re-scaling experiment

I've been playing the Rescale edit for two days now, and implemented the above changes as well... it's the like the stations are completely void of traffic. Maybe a Galcop ship here and there, but nothing else. I waited about 10 minutes at an Anarchy TL 2 station - nothing happened, no ship whatsoev...
by pleiadian
Wed Apr 05, 2017 12:09 pm
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 231
Views: 115003

Re: (BETA) Ship Configuration

Version 0.6.6 has now been released. In this version: Updated method for determining player's next target system, to use new property "nextSystem" (when available in 1.85/6). Bus overload chance will slowly decrease during flight the longer the player goes without being hit. Tweaked what happens wh...
by pleiadian
Wed Apr 05, 2017 11:48 am
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 15943

Re: Repopulation of the Ooniverse?

hoqllnq wrote: For thousands more years the mighty ships tore across the empty wastes of space and finally dived screaming on to the first planet they came across—which happened to be the Earth—where due to a terrible miscalculation of scale the entire battle fleet was accidentally swallowed by a s...
by pleiadian
Tue Apr 04, 2017 1:54 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 15943

Re: Repopulation of the Ooniverse?

I'm open to suggestions.
by pleiadian
Tue Apr 04, 2017 1:28 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 15943

Re: Repopulation of the Ooniverse?

Now, if you propose that each galaxy has a dominant specie, for immigration reasons (immigrants from the same origin cluster together), I'm gladly following you :) Quite the discussion I seem to have sparked here... let's see where this goes :) Anyways, but yes, this is something I can imagine - bu...
by pleiadian
Mon Apr 03, 2017 7:26 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 217930

Re: Split: Re-scaling experiment

Just so that I can confirm: the rescaling experiment is working quite well, it's now showing stations in their correct size on the scanner (5:1 level). A little hard to see because it's flashing, but it's definitely there (look closely) :shock: :shock: :shock: Yes :D even at 1:1 the station blip wi...