Search found 1998 matches

by Switeck
Wed Dec 02, 2015 4:52 am
Forum: Discussion
Topic: Earning money
Replies: 42
Views: 17383

Re: Earning money

I've hard 15 cargo contracts going at once and completed them all, but that years ago.

It's possible for the TC based contracts to still pay >1,000 Cr profit, but very few are more than 10,000 Cr profit. Narcotics mainly, and still more trouble than they're worth!
by Switeck
Tue Dec 01, 2015 11:17 pm
Forum: Discussion
Topic: Earning money
Replies: 42
Views: 17383

Re: Earning money

Cargo contracts don't vary the deposit or profit ANY for different reputations, so the only difference is whether you get precious metal contracts. Gold/Plat/Gem contracts usually sees max profit bonus, so they are far more profitable than their maximum price differences could be. You'll NEVER get m...
by Switeck
Tue Dec 01, 2015 11:00 pm
Forum: Suggestion Box
Topic: Travel Time Information
Replies: 9
Views: 5977

Re: Travel Time Information

I thought this thread was going to be about TIME travel. :lol:

...Which I could only do something kinda like that back in Oolite v1.76 by passing through multiple overlapping wormholes at once. (Things got really weird when that happened.)
by Switeck
Tue Dec 01, 2015 10:57 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 89585

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Captain Patrick wrote:YYYY-MM-DD is unambiguous, sortable, and the only one I ever use anymore.
I endorse this too, because when the year is fully spelled out (2015) there is little doubt what format is being used.
by Switeck
Tue Dec 01, 2015 10:56 pm
Forum: Discussion
Topic: Markets in V1.82
Replies: 20
Views: 7318

Re: Markets in V1.82

I am having a heck of a time working with the new markets format:
http://www.aegidian.org/bb/viewtopic.ph ... 09#p241009
by Switeck
Sat Nov 28, 2015 11:47 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 46
Views: 41716

Re: Cargo Contracts MOD for Oolite v1.77 and v1.79!

"The price will vary between average * (1+(efactor*economic)-random) and average * (1+(efactor*economic)+random)." No problem at first glance there...I come up with this: var PriceLow = system.mainStation.market[cargo.commodity]["price_average"] * ( 1 + ( efactor * system.mainStation.market[cargo.co...
by Switeck
Sat Nov 28, 2015 10:55 pm
Forum: Discussion
Topic: Unkillable Trumble
Replies: 15
Views: 5740

Re: Unkillable Trumble

What if...cooking trumbles cooked other cargo too, at some low percent chance.
Especially food and slaves...
by Switeck
Sat Nov 28, 2015 10:50 pm
Forum: Suggestion Box
Topic: Show route set in cargo/passenger/parcel contract maps.
Replies: 8
Views: 5253

Re: Show route set in cargo/passenger/parcel contract maps.

It should be a feature of ANA. It's not like players couldn't track it "by hand", so it's handy but not overpowering. May crowd the display after you get 10+ contracts like I used to have when doing contracts heavily.
by Switeck
Sun Sep 20, 2015 5:44 am
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 19957

Re: Squeaky clean assassins.

by Switeck
Sun Sep 13, 2015 9:11 pm
Forum: Testing and Bug reports
Topic: Scooping platinum/gold while carrying more than 499
Replies: 10
Views: 5944

Re: Scooping platinum/gold while carrying more than 499

What may be happening is the "temporary" cargo container that you just scooped pushes the current amount over 499 kg so the game says the excess uses 1 TC on its own...then suddenly realizes it doesn't have room for the "temporary" cargo container, and destroys it along with a random amount of plati...
by Switeck
Fri Sep 11, 2015 6:06 am
Forum: Suggestion Box
Topic: Scripting requests
Replies: 824
Views: 224453

Re: Scripting requests

Firing a missile though isn't as hard. BUT you better give the missile a custom script or it'll instantly go boom from lack-of-target.
by Switeck
Mon Aug 24, 2015 1:24 pm
Forum: Discussion
Topic: Isolated stars
Replies: 11
Views: 3937

Re: Isolated stars

Once at midway, the player only has to select the hyperspace destination (or have it pre-selected) and hit jump! Even the core game can spit a few Thargoids out at interstellar space. And those quickly start making Thargons for more fun. Even if you have the destination system already selected in t...
by Switeck
Fri Aug 21, 2015 1:48 pm
Forum: Discussion
Topic: Isolated stars
Replies: 11
Views: 3937

Re: Isolated stars

They can be reached using just the core game, with considerable difficulty. I'd have said with considerable patience, rather than difficulty. For some, having patience is difficult. :mrgreen: But I was referring more to what happens in the midway part/s. That can be rather difficult for a new(ish/e...
by Switeck
Fri Aug 21, 2015 1:38 pm
Forum: Discussion
Topic: Isolated stars
Replies: 11
Views: 3937

Re: Isolated stars

The biggest group of isolated systems is in Galaxy Chart 7. They can be reached using just the core game, with considerable difficulty.
by Switeck
Wed Aug 19, 2015 10:19 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 46
Views: 41716

Cargo Contracts MOD is unfixable for Oolite v1.82!

Oolite 1.82 makes the commodities.plist-style variables used by cargo-contract-mod obsolete. Essentially, this makes this._priceForCommodity return 0 every single time, which in turn makes profit 0 every single time. Meaning that the cargo contracts menu doesn't show up because every contract is rej...