Search found 1998 matches

by Switeck
Tue Oct 30, 2018 3:17 am
Forum: Discussion
Topic: Strip before Part Exchange?
Replies: 2
Views: 2684

Re: Strip before Part Exchange?

Lasers seem to sell for full value, so stripping them gives you more credits. Removing all the missiles probably does too, unless all you have is 1 basic missile. Other equipment may have a higher resale value stripping it off vs selling it with the ship due to the trade quotient being lowered by ne...
by Switeck
Thu Jul 26, 2018 10:47 am
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6755

Re: Proposed Change to Flee AI

I used performTumble in Switeck's Shipping OXP a few years ago: http://aegidian.org/bb/viewtopic.php?f=2&t=8363&p=172044#p172044 For instance, in the pirateAI.plist file's FLEE section: "ENERGY_LOW" = ("rollD: 5"); ATTACKED = (setTargetToPrimaryAggressor, "rollD: 2"); "ROLL_1" = (performTumble, "set...
by Switeck
Mon Jul 09, 2018 5:23 am
Forum: Expansion Pack
Topic: [Release] System Features: Rings
Replies: 177
Views: 62429

Re: [Release] System Features: Rings

The boulders or asteroid shards would look just fine either embedded in the rings or just outside them as micro shepherd moons.
by Switeck
Sun Jul 08, 2018 7:00 am
Forum: Expansion Pack
Topic: Pylons as Equipment Slots ?
Replies: 14
Views: 4922

Re: Pylons as Equipment Slots ?

I am pushed to the brink of insanity precisely by Oolite's internal handling of hyperspace jump distances and time calculations because part of it is integer values and other parts are floating point. It's hard to force something in Oolite to behave always as an integer if there's any chance of outs...
by Switeck
Sun Jul 08, 2018 6:41 am
Forum: Expansion Pack
Topic: To see what economy and what state in "F6"
Replies: 14
Views: 5264

Re: To see what economy and what state in "F6"

Maybe you can use the fastest and not the shortest route - two short jumps need less time than a single long jump, because the jump time equal with the square of the distance. A strange consequence of that is sometimes misjumping (jumping typically 50% of the distance to a system) followed by a reg...
by Switeck
Sun Jul 08, 2018 6:28 am
Forum: Suggestion Box
Topic: Tractor Beam
Replies: 11
Views: 4642

Re: Tractor Beam

Cargo Shepherd OXZ does something like this for loose cargo pods, which as far as the game is concerned are treated as NPC "ships".
That's where I'd be digging if trying to make a more general-purpose ship-based tractor beam.
by Switeck
Sun Jul 08, 2018 6:26 am
Forum: Expansion Pack
Topic: [Release] System Features: Rings
Replies: 177
Views: 62429

Re: [Release] System Features: Rings

Planet rings can be considered so thin that ships' shields even when low in energy laugh at them. You could even put a small number of boulders or asteroid shards in them to represent bigger chunks of the rings. (Can't do too many because of Oolite max unit limits.) And also do an asteroid at the ed...
by Switeck
Tue Jun 12, 2018 10:12 pm
Forum: Expansion Pack
Topic: Pylons as Equipment Slots ?
Replies: 14
Views: 4922

Re: Pylons as Equipment Slots ?

I seem to recall mini-missiles that fit 3 to a pylon.
Probably in Armory OXP/OXZ?
by Switeck
Mon May 28, 2018 7:46 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 201
Views: 100590

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Superhub v1.5 OXP does not have this problem.

It seems to use the smaller textures and lacks a defined docking port piece.
by Switeck
Fri May 18, 2018 11:47 am
Forum: Testing and Bug reports
Topic: Non-standard Game Over or bug?
Replies: 2
Views: 2531

Re: Non-standard Game Over or bug?

It does have this on it:
heat_insulation = 10000; // Ridiculously high to survive post-nova environment.

But I'm not using Ship Configuration.
by Switeck
Thu May 17, 2018 11:51 pm
Forum: Testing and Bug reports
Topic: Non-standard Game Over or bug?
Replies: 2
Views: 2531

Non-standard Game Over or bug?

I've got a very hacked Constrictor ship as my Oolite+OXP testing ship...it can hold >30,000TC, crazy top speed (0.999 LM), etc, etc. Well, I also have a means of setting the Galactic Hyperdrive exit point, thanks to Quantum Drive OXP that I made. I was wanting to jump from Galaxy Chart 3 top left to...
by Switeck
Sun Apr 29, 2018 4:33 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 201
Views: 100590

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Then the most likely explanation is the model's graphics are simply not lined up with where the game thinks the "solid" parts are.
by Switeck
Fri Apr 27, 2018 7:51 am
Forum: Discussion
Topic: Manual install vs in game manager
Replies: 15
Views: 6106

Re: Manual install vs in game manager

I have opposite view on this matter :D Having vast systems with flight time approx 10...15 min on hyperjump instead vanilla 1...1.5 min + dangers such Deep Space Pirates + balanced unique markets for secondary ports you have new type of game activity - in-system flights. Efforts/risks in this case ...
by Switeck
Thu Apr 26, 2018 8:40 am
Forum: Discussion
Topic: Manual install vs in game manager
Replies: 15
Views: 6106

Re: Manual install vs in game manager

I use both manual and in game manager for OXPs/OXZs. And it pays to be careful what you add, or the strangest game changes can kill you. The Your Ad Here billboards of all things are so much bigger than a standard witchpoint beacon that my ship has rammed the edge of one the moment it came out of wi...
by Switeck
Tue Apr 24, 2018 12:57 pm
Forum: Discussion
Topic: Visited Oresrati yet?
Replies: 81
Views: 17706

Re: Visited Oresrati yet?

The math to discover quickest misjump routes is insanely brutal: http://aegidian.org/bb/viewtopic.php?f=2&t=9729 http://aegidian.org/bb/viewtopic.php?f=3&t=17402#p236024 ...doubly so, if using with percentage misjumps: http://aegidian.org/bb/viewtopic.php?f=3&t=17402#p236058 It's mind-blowing hard. ...