Search found 90 matches

by tonyhippy
Tue Jun 29, 2010 10:40 am
Forum: Suggestion Box
Topic: Tractor Beams and abandoned ships.
Replies: 35
Views: 5544

But as well as for towing, the iconic use of the Tractor beam is for pulling ships closer together, whether it be to help in some way ...or to board. I'd like there to be NPC ships that can disable your ship (perhaps with override missiles) then suck you into their dock: Cue mission screens, despera...
by tonyhippy
Sun Jun 27, 2010 7:18 pm
Forum: Discussion
Topic: Random Hits - abandon mission without leaving galaxy?
Replies: 34
Views: 5031

Meanwhile every time you visit a Seedy Space Bar, buy up all the cheap gold, platinum and minerals, and sell them booze and food for which they pay highly for. When you're full of gold etc sell it at a rich system for top dollar.
by tonyhippy
Fri Jun 25, 2010 6:07 pm
Forum: Discussion
Topic: Anaconda: is it worth the upgrade?
Replies: 35
Views: 3568

My Commander Ahab has now gone back to flying an Anaconda! Now I have the OXPs Fuel Tanks and Armoury it's not so bad. He's even been lurking in anarchy systems running stuff between the main station and Seedy Space Bar. Admittedy I modded the stats slightly to add a couple of extra missile pylons.....
by tonyhippy
Fri Jun 25, 2010 5:49 pm
Forum: Expansion Pack
Topic: Armoury OXP
Replies: 98
Views: 52803

I was thinking of something that might be usefull, especially for Anacondas and other lumbering ships, using the same idea as Passenger Berths: Small Craft Bays Rather than Reprogrammed Thargoids and/or Combat Drones etc taking up precious missile pylons you could allocate a chunk of cargo space to ...
by tonyhippy
Wed Jun 23, 2010 10:24 am
Forum: Expansion Pack
Topic: Top 10 OXPs
Replies: 58
Views: 6107

How about a BOorg Cube OXP, where if you're captured you get assimilated and every time you start the game you're stuck in a little alcove re-charging. And that's it. Nothing else happens. :twisted: A good suggestion...waaay ahead of you there! http://aegidian.org/bb/viewtopic.php?t=7831&postdays=0...
by tonyhippy
Tue Jun 22, 2010 10:33 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 445737

Ahh! I came across (and was still able to dock with) a behemoth the other day with its rear end blown away! I thought it was odd. So that's why!
by tonyhippy
Mon Jun 21, 2010 4:12 pm
Forum: Expansion Pack
Topic: Updated Illicit Unlock?
Replies: 14
Views: 2233

Of course I meant a future version of griff's illicit unlock, which allows one to buy and fly the normalmapped krait etc
lol, it might not be "all that difficult" for some but I'm a computer-dunce so it's gonna take me some time to figure out!!!
by tonyhippy
Mon Jun 21, 2010 3:54 pm
Forum: Expansion Pack
Topic: Updated Illicit Unlock?
Replies: 14
Views: 2233

For a future version of Illicit Unlock any chance of including a player version of griff_krait_v1.1 or maybe even fixed_shader_krait(EW)? I'd like to fly one of these very much!!
by tonyhippy
Fri Jun 18, 2010 8:32 pm
Forum: Expansion Pack
Topic: Armoury OXP
Replies: 98
Views: 52803

Everything seems to be functioning for me except no AMS. On 1.73 it was on offer everywhere, but on 1.74 haven't seen it on offer anywhere.
by tonyhippy
Fri Jun 18, 2010 5:45 pm
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 158
Views: 159144

Starbelly Class Sled respray

I'm a fan of the Starbelly: An underrated ship with a respectable speed and cargo capacity, but the white colour scheme detracts from the scale and character of the thing. For my own game I've given it a respray. The upper hull has been painted to suggest a transparent pyramidal shell with a busy in...
by tonyhippy
Wed Jun 16, 2010 9:42 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1042
Views: 274494

Running the new version on 1.74. I followed the instructions etc and the station is there etc, but I get no mission screen. Strangely I get the same problem with The updated Feudal Systems. I can dock with the Lodge, but no mission screen appears....same cause, possibly?
by tonyhippy
Wed Jun 16, 2010 9:34 pm
Forum: Expansion Pack
Topic: The Nuit Station
Replies: 1
Views: 777

The Nuit Station

I added these to my game yesterday. Firstly, great idea and a beautiful object! Couple of things, though. Firstly it's pretty hard to dock with, probably due to the very short distance between the docking slot and the overhanging revolving section. I did it about my eighth go in my Dragon, having pr...
by tonyhippy
Wed Jun 16, 2010 11:59 am
Forum: Discussion
Topic: Anaconda: is it worth the upgrade?
Replies: 35
Views: 3568

One of my Commanders flew one of these for a while before swapping it for a big old Kirin. It is pretty much a sitting duck. With the benefit of Extra Fuel Tanks, Combat Drones and possibly Hired Guns (It being about the only ship those hired goons can actually keep up with) it can be made a bit mor...
by tonyhippy
Mon Jun 14, 2010 5:00 pm
Forum: Expansion Pack
Topic: 1.74 friendly OXPs
Replies: 4
Views: 919

1.74 friendly OXPs

Now that 1.74 has been released, can someone point me to a list of OXPs that are 1.74 friendly/written for 1.74?
by tonyhippy
Wed Jun 09, 2010 8:03 pm
Forum: Expansion Pack
Topic: [Release] ADCK's Bulk Haulers
Replies: 128
Views: 23581

Reminds me of Space Cruiser Yamato http://www.starblazers.com/images/jun08/images/cruiser18.JPG What a marvellous monster! Perhaps it could be made with multiple frangible subentities so we ( or other NPC ships) could engage in strafing attacks and blow bits off it (well before it hammers us, anyway!)